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csc718.git
2020-12-02
Brendan Hansen
added README
master
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2020-12-01
Brendan Hansen
cleaning up files
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2020-12-01
Brendan Hansen
code cleanup
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2020-12-01
Brendan Hansen
small cleanup
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2020-12-01
Brendan Hansen
added openmp implementation
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2020-11-30
Brendan Hansen
added sequential version
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2020-11-24
Brendan Hansen
forgot to commit setting change
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2020-11-24
Brendan Hansen
Added fullscreen option
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2020-11-23
Brendan Hansen
added forgetten setting
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2020-11-23
Brendan Hansen
loading complete settings file
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2020-11-22
Brendan Hansen
added loading some settings
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2020-11-15
Brendan Hansen
fixed color bug; added saving settings
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2020-11-15
Brendan Hansen
working on integrating a settings file
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2020-11-13
Brendan Hansen
fixed thread sync error
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2020-11-12
Brendan Hansen
added plan for config files
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2020-11-10
Brendan Hansen
changing how the dt are calculated
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2020-10-31
Brendan Hansen
code cleanup
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2020-10-30
Brendan Hansen
performance improvements; utilizing more of the threads...
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2020-10-30
Brendan Hansen
added first parallel version
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2020-10-30
Brendan Hansen
added moving camera
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2020-10-29
Brendan Hansen
vim cleaned up empty lines
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2020-10-29
Brendan Hansen
removed unnecessary structure
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2020-10-28
Brendan Hansen
converted font to instanced rendering (much better...
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2020-10-28
Brendan Hansen
added font rendering; needs performance improvements
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2020-10-28
Brendan Hansen
hiding all object files
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2020-10-28
Brendan Hansen
removing object file
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2020-10-28
Brendan Hansen
working on integrating stb_truetype for font rendering
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2020-10-27
Brendan Hansen
randomization
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2020-10-27
Brendan Hansen
small tiny changes
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2020-10-27
Brendan Hansen
reverting some things to how they were
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2020-10-26
Brendan Hansen
speedups... kinda
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2020-10-26
Brendan Hansen
deleted dumb callgrind files
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2020-10-26
Brendan Hansen
added quad tree implementation
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2020-10-26
Brendan Hansen
change BodyType to an enum struct
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2020-10-26
Brendan Hansen
added interactions between different kinds of bodies
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2020-10-26
Brendan Hansen
small refactor
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2020-10-25
Brendan Hansen
moved planet colors uniform to fragment shader
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2020-10-24
Brendan Hansen
tiny cleanup
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2020-10-24
Brendan Hansen
rendering at full window dimensions now
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2020-10-23
Brendan Hansen
small refactor
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2020-10-23
Brendan Hansen
many more bodies
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2020-10-23
Brendan Hansen
circles now have various colors
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2020-10-23
Brendan Hansen
moving bodies with physics-ish
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2020-10-22
Brendan Hansen
small changes
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2020-10-22
Brendan Hansen
moving circles around
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2020-10-21
Brendan Hansen
forgot to add a couple files
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2020-10-21
Brendan Hansen
added initial version of my array type
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2020-10-20
Brendan Hansen
various changes
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2020-10-20
Brendan Hansen
miniscule changes; but always good to push before leaving
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2020-10-19
Brendan Hansen
small changes; moving to desktop
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2020-10-19
Brendan Hansen
lotza circles
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2020-10-19
Brendan Hansen
moving changes to laptop
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2020-10-19
Brendan Hansen
changed to using c++ operator overloading for vec math...
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2020-10-19
Brendan Hansen
using c++ now for SOME of its features
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2020-10-19
Brendan Hansen
spacing code out; may hate this style later
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2020-10-19
Brendan Hansen
added mat4_mul
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2020-10-19
Brendan Hansen
changed matrix ops to be by pointer
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2020-10-18
Brendan Hansen
added orthographic matrix
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2020-10-17
Brendan Hansen
added face culling
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2020-10-17
Brendan Hansen
added basic logging
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2020-10-16
Brendan Hansen
pink circle!
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2020-10-15
Brendan Hansen
now using 4coder for editing
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2020-10-13
Brendan Hansen
Merge remote-tracking branch 'brendanfh/master' into...
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2020-10-13
Brendan Hansen
merged
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2020-10-13
Brendan Hansen
added delta time calculation
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2020-10-13
Brendan Hansen
small changes for debugging and error messages
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2020-10-13
Brendan Hansen
updated .gitignore
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2020-10-13
Brendan Hansen
initial commit
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