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bar-game.git
2023-10-11
Brendan Hansen
misc updates
main
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2023-06-22
Brendan Hansen
updated to new Onyx version
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2023-03-28
Brendan Hansen
keeping things up to date
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2023-02-26
Brendan Hansen
updated ogre version
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2023-01-12
Brendan Hansen
removed files
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2023-01-12
Brendan Hansen
random changes
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2023-01-05
Brendan Hansen
removed (almost) all mentions of glfw and opengles
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2022-12-25
Brendan Hansen
switched to using the builtin logger system
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2022-12-23
Brendan Hansen
factored out rendering library
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2022-12-06
Brendan Hansen
cleaned up OGRE shaders
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2022-12-06
Brendan Hansen
bugfixes
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2022-11-07
Brendan Hansen
maybe working on this again
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2022-10-26
Brendan Hansen
began refactoring graphics out of this project
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2022-09-23
Brendan Hansen
macros were slowing things down
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2022-09-14
Brendan Hansen
removed '@' notes
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2022-09-03
Brendan Hansen
updating to newer version of onyx
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2022-05-27
Brendan Hansen
updated to new version of Onyx
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2022-05-21
Brendan Hansen
removed uses of 'package' keyword
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2022-05-20
Brendan Hansen
updating to newer version of onyx
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2022-05-10
Brendan Hansen
changed type_info to runtime.info
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2022-05-05
Brendan Hansen
bug fix in onyx_glfw3
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2022-05-04
Brendan Hansen
updating libraries
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2022-04-02
Brendan Hansen
textbox bugfixes
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2022-03-26
Brendan Hansen
moved libraries into core modules; added nicknames
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2022-03-20
Brendan Hansen
cleanup
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2022-03-17
Brendan Hansen
added path finding and collision mask
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2022-03-11
Brendan Hansen
checking-in
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2022-03-09
Brendan Hansen
added cocktails and wine
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2022-03-09
Brendan Hansen
updating glfw3 library
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2022-03-09
Brendan Hansen
bugfix with repeated keys
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2022-03-09
Brendan Hansen
learned about glfwSetCharCallback...
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2022-03-09
Brendan Hansen
using cptr for shader source now
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2022-03-08
Brendan Hansen
Improved CRT effect
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2022-03-07
Brendan Hansen
added CRT effect option
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2022-03-07
Brendan Hansen
updates
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2022-03-07
Brendan Hansen
bug fixing and entity duplicating
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2022-03-06
Brendan Hansen
added money tracker; things need money now
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2022-03-06
Brendan Hansen
customizable movement speed
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2022-03-06
Brendan Hansen
added fully custom entity building
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2022-03-06
Brendan Hansen
item picker and code cleanup
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2022-03-05
Brendan Hansen
code clean and color picker
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2022-03-04
Brendan Hansen
bugfixing and cleaned up background code
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2022-03-04
Brendan Hansen
improving the editor
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2022-03-04
Brendan Hansen
better textbox support
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2022-03-04
Brendan Hansen
random improvements and upgrades
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2022-03-02
Brendan Hansen
random changes
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2022-03-02
Brendan Hansen
borger
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2022-03-02
Brendan Hansen
removed silly code
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2022-03-02
Brendan Hansen
code cleanup
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2022-03-02
Brendan Hansen
spawning patrons at the entry way
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2022-03-02
Brendan Hansen
support for scrolling regions in the UI
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2022-03-01
Brendan Hansen
bugfix with audio manager
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2022-03-01
Brendan Hansen
renamed 'Entity_Manager' to 'Scene'
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2022-03-01
Brendan Hansen
better floor texture
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2022-03-01
Brendan Hansen
started audio library; theming
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2022-03-01
Brendan Hansen
pushing changes before bed
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2022-03-01
Brendan Hansen
acceleration to the player
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2022-03-01
Brendan Hansen
started testing furniture
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2022-03-01
Brendan Hansen
i don't know how to spell
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2022-03-01
Brendan Hansen
player selection preview; patreon animations
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2022-02-28
Brendan Hansen
random improvements to default level
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2022-02-28
Brendan Hansen
created key texture
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2022-02-28
Brendan Hansen
prototyping a patreon component
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2022-02-28
Brendan Hansen
preparing to actually start working on a 'game'
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2022-02-28
Brendan Hansen
flushing out component system
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2022-02-28
Brendan Hansen
misc treaks and improvements
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2022-02-27
Brendan Hansen
small 'bugfix'
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2022-02-27
Brendan Hansen
cleanup in component creation thanks to runtime new
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2022-02-27
Brendan Hansen
updated tag syntax; scene renders in middle
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2022-02-26
Brendan Hansen
re-added entity field rendering to editor
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2022-02-26
Brendan Hansen
separated out the movement code from the player, just...
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2022-02-26
Brendan Hansen
quick save returned; dynamically loading component...
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2022-02-26
Brendan Hansen
entities know what schematic created them
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2022-02-26
Brendan Hansen
readded ability to read scenes from a file
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2022-02-26
Brendan Hansen
converted entity code to new component system
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2022-02-25
Brendan Hansen
started working on changing to a component-based archit...
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2022-02-25
Brendan Hansen
code cleanup using ENT_INFO macro
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2022-02-23
Brendan Hansen
added aligning entity size and position to grid
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2022-02-23
Brendan Hansen
random little updates
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2022-02-22
Brendan Hansen
I was wondering why items were yellow...
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2022-02-22
Brendan Hansen
added logging system; added texture to items
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2022-02-22
Brendan Hansen
dropping all updates
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2022-02-16
Brendan Hansen
Added Editor_Disabled flag
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2022-02-11
Brendan Hansen
slight refactoring
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2022-02-10
Brendan Hansen
added glScissor functionality; cleanup
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2022-02-08
Brendan Hansen
cleaned up enum editor code
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2022-02-08
Brendan Hansen
added checkboxes; starting to make something of the...
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2022-02-08
Brendan Hansen
actually using the work that I did with fonts
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2022-02-08
Brendan Hansen
better way of doing fonts for ui
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2022-02-08
Brendan Hansen
started working on proper UI for editor
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2022-02-07
Brendan Hansen
split config out from build
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2022-02-07
Brendan Hansen
better quick save / load scene functionality
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2022-02-06
Brendan Hansen
started work saving and loading a scene
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2022-02-03
Brendan Hansen
updates
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2022-02-02
Brendan Hansen
dynamic entity creation; better font rendering
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2022-01-31
Brendan Hansen
renamed 'entity_manager' to 'scene'
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2022-01-31
Brendan Hansen
improving editor feel
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2022-01-31
Brendan Hansen
added rendering all structure members to the editor
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2022-01-31
Brendan Hansen
making the editor actually something
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2022-01-30
Brendan Hansen
began work on an in game editor
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