voxel-shooter.git
2022-04-22 Brendan Hansenrestructing / cleaning up client side code
2022-04-18 Brendan Hansenrefactored network code; bugfixes
2022-04-08 Brendan Hansensmoothing out movement; correcting fog
2022-04-07 Brendan Hansencode cleanup; removing uses of 'memory' package
2022-04-06 Brendan Hansenmore "permanent" player placeholder
2022-04-05 Brendan Hansenstarting to work on player movement
2022-04-05 Brendan Hansenbugfixes and "title" screen
2022-04-04 Brendan Hansencleanup; added tabbing between textboxes
2022-04-04 Brendan Hansencleaned up code that doesn't leak anymore
2022-04-04 Brendan Hansen"connecting" to the server
2022-04-04 Brendan Hansenadding onyx-net as a submodule
2022-04-04 Brendan Hansenstarting to work on actual network protocol; code organ...
2022-04-02 Brendan Hansenbugfixes with textbox controls; separate player logic
2022-04-02 Brendan Hansenrestructured project for client/server separation
2022-03-03 Brendan Hansenupdating graphics libraries
2022-03-03 Brendan Hansencommiting before changes
2022-02-22 Brendan Hansenrandom changes
2022-02-22 Brendan Hansenorganized project
2022-02-22 Brendan Hansenpulled more new code from other project; not doing...
2022-02-14 Brendan Hansenrefactoring code; pulling new code from other project
2022-02-03 Brendan Hansenupdated graphics library code
2022-01-23 Brendan Hansenstarted basics of immediate mode gui
2022-01-18 Brendan Hansenimprovements to fog
2022-01-17 Brendan Hansenadded fog
2022-01-17 Brendan Hansenbugfixes; random colors in worldgen
2022-01-17 Brendan Hanseninfinite terrain baby!
2022-01-16 Brendan Hansenlots of changes
2021-12-31 Brendan Hansensyncing
2021-12-31 Brendan Hansenrandom cleanup
2021-12-31 Brendan Hansenbetter feeling movement
2021-12-30 Brendan Hansenbug fixes in the physics system
2021-12-30 Brendan Hansenfactored player code; added basic physics
2021-12-30 Brendan Hanseninput module and starting physics
2021-12-30 Brendan Hansenbetter vector printing
2021-12-29 Brendan Hansenrandom additions
2021-12-26 Brendan Hansenchanged up the controls to be like minecrafts
2021-12-22 Brendan Hansenadded ray casting and block destruction
2021-12-22 Brendan Hansennew laptop
2021-12-21 Brendan Hansenadded toggle to debug screen
2021-12-21 Brendan Hansenupdates to windows
2021-12-21 Brendan Hansenadded frame rate
2021-12-20 Brendan Hansenlots of updates!
2021-12-19 Brendan Hansen"lighting"
2021-12-19 Brendan Hansencolor cubes and vsync
2021-12-19 Brendan Hansenstarting chunking
2021-12-19 Brendan Hansenstarting to work on chunking
2021-12-19 Brendan Hansentesting lots of cubes
2021-12-18 Brendan Hansenrandom world of cubes
2021-12-18 Brendan Hansenproper delta time
2021-12-17 Brendan Hansenadded a testing plane
2021-12-17 Brendan Hansenfactored out the camera
2021-12-17 Brendan Hansenfully mobile around a cube
2021-12-17 Brendan Hansensmooth cursor
2021-12-17 Brendan Hansenmostly correct camera movement
2021-12-17 Brendan Hansenrendering a colored cube
2021-12-16 Brendan Hansenstarting on drawing a cube
2021-12-14 Brendan Hansenupdated stb_truetype.so for linux
2021-12-14 Brendan Hansenfixed stb_truetype
2021-12-13 Brendan Hansenstb_truetype integrated
2021-12-13 Brendan Hansenstarting integrations with stb_truetype
2021-12-13 Brendan Hansenfixed linux build in vscode
2021-12-13 Brendan Hansenextensible config
2021-12-13 Brendan Hansenworking on linux
2021-12-13 Brendan Hanseninitial commit; window opening