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bar-game.git
2022-03-09
Brendan Hansen
updating glfw3 library
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2022-03-09
Brendan Hansen
bugfix with repeated keys
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2022-03-09
Brendan Hansen
learned about glfwSetCharCallback...
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2022-03-09
Brendan Hansen
using cptr for shader source now
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2022-03-08
Brendan Hansen
Improved CRT effect
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2022-03-07
Brendan Hansen
added CRT effect option
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2022-03-07
Brendan Hansen
updates
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2022-03-07
Brendan Hansen
bug fixing and entity duplicating
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2022-03-06
Brendan Hansen
added money tracker; things need money now
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2022-03-06
Brendan Hansen
customizable movement speed
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2022-03-06
Brendan Hansen
added fully custom entity building
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2022-03-06
Brendan Hansen
item picker and code cleanup
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2022-03-05
Brendan Hansen
code clean and color picker
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2022-03-04
Brendan Hansen
bugfixing and cleaned up background code
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2022-03-04
Brendan Hansen
improving the editor
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2022-03-04
Brendan Hansen
better textbox support
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2022-03-04
Brendan Hansen
random improvements and upgrades
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2022-03-02
Brendan Hansen
random changes
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2022-03-02
Brendan Hansen
borger
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2022-03-02
Brendan Hansen
removed silly code
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2022-03-02
Brendan Hansen
code cleanup
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2022-03-02
Brendan Hansen
spawning patrons at the entry way
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2022-03-02
Brendan Hansen
support for scrolling regions in the UI
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2022-03-01
Brendan Hansen
bugfix with audio manager
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2022-03-01
Brendan Hansen
renamed 'Entity_Manager' to 'Scene'
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2022-03-01
Brendan Hansen
better floor texture
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2022-03-01
Brendan Hansen
started audio library; theming
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2022-03-01
Brendan Hansen
pushing changes before bed
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2022-03-01
Brendan Hansen
acceleration to the player
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2022-03-01
Brendan Hansen
started testing furniture
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2022-03-01
Brendan Hansen
i don't know how to spell
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2022-03-01
Brendan Hansen
player selection preview; patreon animations
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2022-02-28
Brendan Hansen
random improvements to default level
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2022-02-28
Brendan Hansen
created key texture
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2022-02-28
Brendan Hansen
prototyping a patreon component
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2022-02-28
Brendan Hansen
preparing to actually start working on a 'game'
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2022-02-28
Brendan Hansen
flushing out component system
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2022-02-28
Brendan Hansen
misc treaks and improvements
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2022-02-27
Brendan Hansen
small 'bugfix'
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2022-02-27
Brendan Hansen
cleanup in component creation thanks to runtime new
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2022-02-27
Brendan Hansen
updated tag syntax; scene renders in middle
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2022-02-26
Brendan Hansen
re-added entity field rendering to editor
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2022-02-26
Brendan Hansen
separated out the movement code from the player, just...
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2022-02-26
Brendan Hansen
quick save returned; dynamically loading component...
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2022-02-26
Brendan Hansen
entities know what schematic created them
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2022-02-26
Brendan Hansen
readded ability to read scenes from a file
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2022-02-26
Brendan Hansen
converted entity code to new component system
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2022-02-25
Brendan Hansen
started working on changing to a component-based archit...
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2022-02-25
Brendan Hansen
code cleanup using ENT_INFO macro
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2022-02-23
Brendan Hansen
added aligning entity size and position to grid
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2022-02-23
Brendan Hansen
random little updates
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2022-02-22
Brendan Hansen
I was wondering why items were yellow...
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2022-02-22
Brendan Hansen
added logging system; added texture to items
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2022-02-22
Brendan Hansen
dropping all updates
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2022-02-16
Brendan Hansen
Added Editor_Disabled flag
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2022-02-11
Brendan Hansen
slight refactoring
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2022-02-10
Brendan Hansen
added glScissor functionality; cleanup
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2022-02-08
Brendan Hansen
cleaned up enum editor code
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2022-02-08
Brendan Hansen
added checkboxes; starting to make something of the...
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2022-02-08
Brendan Hansen
actually using the work that I did with fonts
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2022-02-08
Brendan Hansen
better way of doing fonts for ui
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2022-02-08
Brendan Hansen
started working on proper UI for editor
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2022-02-07
Brendan Hansen
split config out from build
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2022-02-07
Brendan Hansen
better quick save / load scene functionality
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2022-02-06
Brendan Hansen
started work saving and loading a scene
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2022-02-03
Brendan Hansen
updates
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2022-02-02
Brendan Hansen
dynamic entity creation; better font rendering
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2022-01-31
Brendan Hansen
renamed 'entity_manager' to 'scene'
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2022-01-31
Brendan Hansen
improving editor feel
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2022-01-31
Brendan Hansen
added rendering all structure members to the editor
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2022-01-31
Brendan Hansen
making the editor actually something
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2022-01-30
Brendan Hansen
began work on an in game editor
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2022-01-30
Brendan Hansen
bugfixes and added entity member checking
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2022-01-30
Brendan Hansen
factored input library
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2022-01-30
Brendan Hansen
code cleanup; multiple players
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2022-01-29
Brendan Hansen
testing what it feels like use the entity system
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2022-01-29
Brendan Hansen
entity system improvements
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2022-01-29
Brendan Hansen
new and better way of doing shaders
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2022-01-26
Brendan Hansen
syncing changes
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2022-01-26
Brendan Hansen
refactoring for how entities will be defined in code
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2022-01-25
Brendan Hansen
entity manager updates
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2022-01-25
Brendan Hansen
movable player
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2022-01-25
Brendan Hansen
removed reference to utils.onyx
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2022-01-25
Brendan Hansen
initial rendering setup complete
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2022-01-24
Brendan Hansen
Rename README to README.md
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2022-01-24
Brendan Hansen
added to readme
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2022-01-24
Brendan Hansen
README.md -> README
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2022-01-24
Brendan Hansen
Initial commit
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