bar-game.git
2022-03-09 Brendan Hansenupdating glfw3 library
2022-03-09 Brendan Hansenbugfix with repeated keys
2022-03-09 Brendan Hansenlearned about glfwSetCharCallback...
2022-03-09 Brendan Hansenusing cptr for shader source now
2022-03-08 Brendan HansenImproved CRT effect
2022-03-07 Brendan Hansenadded CRT effect option
2022-03-07 Brendan Hansenupdates
2022-03-07 Brendan Hansenbug fixing and entity duplicating
2022-03-06 Brendan Hansenadded money tracker; things need money now
2022-03-06 Brendan Hansencustomizable movement speed
2022-03-06 Brendan Hansenadded fully custom entity building
2022-03-06 Brendan Hansenitem picker and code cleanup
2022-03-05 Brendan Hansencode clean and color picker
2022-03-04 Brendan Hansenbugfixing and cleaned up background code
2022-03-04 Brendan Hansenimproving the editor
2022-03-04 Brendan Hansenbetter textbox support
2022-03-04 Brendan Hansenrandom improvements and upgrades
2022-03-02 Brendan Hansenrandom changes
2022-03-02 Brendan Hansenborger
2022-03-02 Brendan Hansenremoved silly code
2022-03-02 Brendan Hansencode cleanup
2022-03-02 Brendan Hansenspawning patrons at the entry way
2022-03-02 Brendan Hansensupport for scrolling regions in the UI
2022-03-01 Brendan Hansenbugfix with audio manager
2022-03-01 Brendan Hansenrenamed 'Entity_Manager' to 'Scene'
2022-03-01 Brendan Hansenbetter floor texture
2022-03-01 Brendan Hansenstarted audio library; theming
2022-03-01 Brendan Hansenpushing changes before bed
2022-03-01 Brendan Hansenacceleration to the player
2022-03-01 Brendan Hansenstarted testing furniture
2022-03-01 Brendan Hanseni don't know how to spell
2022-03-01 Brendan Hansenplayer selection preview; patreon animations
2022-02-28 Brendan Hansenrandom improvements to default level
2022-02-28 Brendan Hansencreated key texture
2022-02-28 Brendan Hansenprototyping a patreon component
2022-02-28 Brendan Hansenpreparing to actually start working on a 'game'
2022-02-28 Brendan Hansenflushing out component system
2022-02-28 Brendan Hansenmisc treaks and improvements
2022-02-27 Brendan Hansensmall 'bugfix'
2022-02-27 Brendan Hansencleanup in component creation thanks to runtime new
2022-02-27 Brendan Hansenupdated tag syntax; scene renders in middle
2022-02-26 Brendan Hansenre-added entity field rendering to editor
2022-02-26 Brendan Hansenseparated out the movement code from the player, just...
2022-02-26 Brendan Hansenquick save returned; dynamically loading component...
2022-02-26 Brendan Hansenentities know what schematic created them
2022-02-26 Brendan Hansenreadded ability to read scenes from a file
2022-02-26 Brendan Hansenconverted entity code to new component system
2022-02-25 Brendan Hansenstarted working on changing to a component-based archit...
2022-02-25 Brendan Hansencode cleanup using ENT_INFO macro
2022-02-23 Brendan Hansenadded aligning entity size and position to grid
2022-02-23 Brendan Hansenrandom little updates
2022-02-22 Brendan HansenI was wondering why items were yellow...
2022-02-22 Brendan Hansenadded logging system; added texture to items
2022-02-22 Brendan Hansendropping all updates
2022-02-16 Brendan HansenAdded Editor_Disabled flag
2022-02-11 Brendan Hansenslight refactoring
2022-02-10 Brendan Hansenadded glScissor functionality; cleanup
2022-02-08 Brendan Hansencleaned up enum editor code
2022-02-08 Brendan Hansenadded checkboxes; starting to make something of the...
2022-02-08 Brendan Hansenactually using the work that I did with fonts
2022-02-08 Brendan Hansenbetter way of doing fonts for ui
2022-02-08 Brendan Hansenstarted working on proper UI for editor
2022-02-07 Brendan Hansensplit config out from build
2022-02-07 Brendan Hansenbetter quick save / load scene functionality
2022-02-06 Brendan Hansenstarted work saving and loading a scene
2022-02-03 Brendan Hansenupdates
2022-02-02 Brendan Hansendynamic entity creation; better font rendering
2022-01-31 Brendan Hansenrenamed 'entity_manager' to 'scene'
2022-01-31 Brendan Hansenimproving editor feel
2022-01-31 Brendan Hansenadded rendering all structure members to the editor
2022-01-31 Brendan Hansenmaking the editor actually something
2022-01-30 Brendan Hansenbegan work on an in game editor
2022-01-30 Brendan Hansenbugfixes and added entity member checking
2022-01-30 Brendan Hansenfactored input library
2022-01-30 Brendan Hansencode cleanup; multiple players
2022-01-29 Brendan Hansentesting what it feels like use the entity system
2022-01-29 Brendan Hansenentity system improvements
2022-01-29 Brendan Hansennew and better way of doing shaders
2022-01-26 Brendan Hansensyncing changes
2022-01-26 Brendan Hansenrefactoring for how entities will be defined in code
2022-01-25 Brendan Hansenentity manager updates
2022-01-25 Brendan Hansenmovable player
2022-01-25 Brendan Hansenremoved reference to utils.onyx
2022-01-25 Brendan Hanseninitial rendering setup complete
2022-01-24 Brendan HansenRename README to README.md
2022-01-24 Brendan Hansenadded to readme
2022-01-24 Brendan HansenREADME.md -> README
2022-01-24 Brendan HansenInitial commit