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voxel-shooter.git
2022-05-05
Brendan Hansen
bug fixes
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2022-04-22
Brendan Hansen
restructing / cleaning up client side code
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2022-04-18
Brendan Hansen
refactored network code; bugfixes
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2022-04-08
Brendan Hansen
smoothing out movement; correcting fog
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2022-04-07
Brendan Hansen
code cleanup; removing uses of 'memory' package
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2022-04-06
Brendan Hansen
more "permanent" player placeholder
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2022-04-05
Brendan Hansen
starting to work on player movement
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2022-04-05
Brendan Hansen
bugfixes and "title" screen
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2022-04-04
Brendan Hansen
cleanup; added tabbing between textboxes
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2022-04-04
Brendan Hansen
cleaned up code that doesn't leak anymore
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2022-04-04
Brendan Hansen
"connecting" to the server
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2022-04-04
Brendan Hansen
adding onyx-net as a submodule
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2022-04-04
Brendan Hansen
starting to work on actual network protocol; code organ...
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2022-04-02
Brendan Hansen
bugfixes with textbox controls; separate player logic
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2022-04-02
Brendan Hansen
restructured project for client/server separation
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2022-03-03
Brendan Hansen
updating graphics libraries
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2022-03-03
Brendan Hansen
commiting before changes
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2022-02-22
Brendan Hansen
random changes
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2022-02-22
Brendan Hansen
organized project
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2022-02-22
Brendan Hansen
pulled more new code from other project; not doing...
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2022-02-14
Brendan Hansen
refactoring code; pulling new code from other project
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2022-02-03
Brendan Hansen
updated graphics library code
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2022-01-23
Brendan Hansen
started basics of immediate mode gui
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2022-01-18
Brendan Hansen
improvements to fog
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2022-01-17
Brendan Hansen
added fog
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2022-01-17
Brendan Hansen
bugfixes; random colors in worldgen
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2022-01-17
Brendan Hansen
infinite terrain baby!
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2022-01-16
Brendan Hansen
lots of changes
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2021-12-31
Brendan Hansen
syncing
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2021-12-31
Brendan Hansen
random cleanup
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2021-12-31
Brendan Hansen
better feeling movement
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2021-12-30
Brendan Hansen
bug fixes in the physics system
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2021-12-30
Brendan Hansen
factored player code; added basic physics
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2021-12-30
Brendan Hansen
input module and starting physics
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2021-12-30
Brendan Hansen
better vector printing
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2021-12-29
Brendan Hansen
random additions
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2021-12-26
Brendan Hansen
changed up the controls to be like minecrafts
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2021-12-22
Brendan Hansen
added ray casting and block destruction
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2021-12-22
Brendan Hansen
new laptop
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2021-12-21
Brendan Hansen
added toggle to debug screen
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2021-12-21
Brendan Hansen
updates to windows
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2021-12-21
Brendan Hansen
added frame rate
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2021-12-20
Brendan Hansen
lots of updates!
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2021-12-19
Brendan Hansen
"lighting"
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2021-12-19
Brendan Hansen
color cubes and vsync
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2021-12-19
Brendan Hansen
starting chunking
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2021-12-19
Brendan Hansen
starting to work on chunking
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2021-12-19
Brendan Hansen
testing lots of cubes
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2021-12-18
Brendan Hansen
random world of cubes
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2021-12-18
Brendan Hansen
proper delta time
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2021-12-17
Brendan Hansen
added a testing plane
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2021-12-17
Brendan Hansen
factored out the camera
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2021-12-17
Brendan Hansen
fully mobile around a cube
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2021-12-17
Brendan Hansen
smooth cursor
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2021-12-17
Brendan Hansen
mostly correct camera movement
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2021-12-17
Brendan Hansen
rendering a colored cube
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2021-12-16
Brendan Hansen
starting on drawing a cube
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2021-12-14
Brendan Hansen
updated stb_truetype.so for linux
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2021-12-14
Brendan Hansen
fixed stb_truetype
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2021-12-13
Brendan Hansen
stb_truetype integrated
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2021-12-13
Brendan Hansen
starting integrations with stb_truetype
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2021-12-13
Brendan Hansen
fixed linux build in vscode
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2021-12-13
Brendan Hansen
extensible config
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2021-12-13
Brendan Hansen
working on linux
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2021-12-13
Brendan Hansen
initial commit; window opening
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