Brendan Hansen [Wed, 11 Oct 2023 15:40:00 +0000 (10:40 -0500)]
misc updates
Brendan Hansen [Thu, 22 Jun 2023 23:44:20 +0000 (18:44 -0500)]
updated to new Onyx version
Brendan Hansen [Tue, 28 Mar 2023 02:28:12 +0000 (21:28 -0500)]
keeping things up to date
Brendan Hansen [Sun, 26 Feb 2023 15:44:52 +0000 (09:44 -0600)]
updated ogre version
Brendan Hansen [Thu, 12 Jan 2023 04:28:45 +0000 (22:28 -0600)]
removed files
Brendan Hansen [Thu, 12 Jan 2023 04:28:15 +0000 (22:28 -0600)]
random changes
Brendan Hansen [Thu, 5 Jan 2023 02:46:41 +0000 (20:46 -0600)]
removed (almost) all mentions of glfw and opengles
Brendan Hansen [Sun, 25 Dec 2022 04:38:22 +0000 (22:38 -0600)]
switched to using the builtin logger system
Brendan Hansen [Fri, 23 Dec 2022 04:46:44 +0000 (22:46 -0600)]
factored out rendering library
Brendan Hansen [Tue, 6 Dec 2022 03:46:51 +0000 (21:46 -0600)]
cleaned up OGRE shaders
Brendan Hansen [Tue, 6 Dec 2022 01:56:58 +0000 (19:56 -0600)]
bugfixes
Brendan Hansen [Mon, 7 Nov 2022 04:15:36 +0000 (22:15 -0600)]
maybe working on this again
Brendan Hansen [Wed, 26 Oct 2022 16:31:58 +0000 (11:31 -0500)]
began refactoring graphics out of this project
Brendan Hansen [Fri, 23 Sep 2022 14:05:27 +0000 (09:05 -0500)]
macros were slowing things down
Brendan Hansen [Wed, 14 Sep 2022 18:45:01 +0000 (13:45 -0500)]
removed '@' notes
Brendan Hansen [Sat, 3 Sep 2022 04:29:24 +0000 (23:29 -0500)]
updating to newer version of onyx
Brendan Hansen [Fri, 27 May 2022 16:17:58 +0000 (11:17 -0500)]
updated to new version of Onyx
Brendan Hansen [Sat, 21 May 2022 03:54:17 +0000 (22:54 -0500)]
removed uses of 'package' keyword
Brendan Hansen [Fri, 20 May 2022 16:53:47 +0000 (11:53 -0500)]
updating to newer version of onyx
Brendan Hansen [Tue, 10 May 2022 01:54:49 +0000 (20:54 -0500)]
changed type_info to runtime.info
Brendan Hansen [Thu, 5 May 2022 20:11:29 +0000 (15:11 -0500)]
bug fix in onyx_glfw3
Brendan Hansen [Wed, 4 May 2022 16:25:04 +0000 (11:25 -0500)]
updating libraries
Brendan Hansen [Sat, 2 Apr 2022 20:43:44 +0000 (15:43 -0500)]
textbox bugfixes
Brendan Hansen [Sat, 26 Mar 2022 19:45:51 +0000 (14:45 -0500)]
moved libraries into core modules; added nicknames
Brendan Hansen [Sun, 20 Mar 2022 23:52:41 +0000 (18:52 -0500)]
cleanup
Brendan Hansen [Thu, 17 Mar 2022 18:54:21 +0000 (13:54 -0500)]
added path finding and collision mask
Brendan Hansen [Fri, 11 Mar 2022 03:30:00 +0000 (21:30 -0600)]
checking-in
Brendan Hansen [Wed, 9 Mar 2022 20:02:31 +0000 (14:02 -0600)]
added cocktails and wine
Brendan Hansen [Wed, 9 Mar 2022 15:01:12 +0000 (09:01 -0600)]
updating glfw3 library
Brendan Hansen [Wed, 9 Mar 2022 03:17:07 +0000 (21:17 -0600)]
bugfix with repeated keys
Brendan Hansen [Wed, 9 Mar 2022 03:13:48 +0000 (21:13 -0600)]
learned about glfwSetCharCallback...
Brendan Hansen [Wed, 9 Mar 2022 02:56:53 +0000 (20:56 -0600)]
using cptr for shader source now
Brendan Hansen [Tue, 8 Mar 2022 04:34:50 +0000 (22:34 -0600)]
Improved CRT effect
Brendan Hansen [Mon, 7 Mar 2022 20:35:28 +0000 (14:35 -0600)]
added CRT effect option
Brendan Hansen [Mon, 7 Mar 2022 19:13:51 +0000 (13:13 -0600)]
updates
Brendan Hansen [Mon, 7 Mar 2022 14:22:40 +0000 (08:22 -0600)]
bug fixing and entity duplicating
Brendan Hansen [Sun, 6 Mar 2022 23:06:25 +0000 (17:06 -0600)]
added money tracker; things need money now
Brendan Hansen [Sun, 6 Mar 2022 02:22:57 +0000 (20:22 -0600)]
customizable movement speed
Brendan Hansen [Sun, 6 Mar 2022 01:52:36 +0000 (19:52 -0600)]
added fully custom entity building
Brendan Hansen [Sun, 6 Mar 2022 00:38:00 +0000 (18:38 -0600)]
item picker and code cleanup
Brendan Hansen [Sat, 5 Mar 2022 22:00:33 +0000 (16:00 -0600)]
code clean and color picker
Brendan Hansen [Fri, 4 Mar 2022 21:35:41 +0000 (15:35 -0600)]
bugfixing and cleaned up background code
Brendan Hansen [Fri, 4 Mar 2022 21:16:32 +0000 (15:16 -0600)]
improving the editor
Brendan Hansen [Fri, 4 Mar 2022 18:26:03 +0000 (12:26 -0600)]
better textbox support
Brendan Hansen [Fri, 4 Mar 2022 14:34:03 +0000 (08:34 -0600)]
random improvements and upgrades
Brendan Hansen [Wed, 2 Mar 2022 17:36:40 +0000 (11:36 -0600)]
random changes
Brendan Hansen [Wed, 2 Mar 2022 15:41:04 +0000 (09:41 -0600)]
borger
Brendan Hansen [Wed, 2 Mar 2022 03:30:40 +0000 (21:30 -0600)]
removed silly code
Brendan Hansen [Wed, 2 Mar 2022 03:28:02 +0000 (21:28 -0600)]
code cleanup
Brendan Hansen [Wed, 2 Mar 2022 03:09:18 +0000 (21:09 -0600)]
spawning patrons at the entry way
Brendan Hansen [Wed, 2 Mar 2022 00:33:29 +0000 (18:33 -0600)]
support for scrolling regions in the UI
Brendan Hansen [Tue, 1 Mar 2022 21:37:11 +0000 (15:37 -0600)]
bugfix with audio manager
Brendan Hansen [Tue, 1 Mar 2022 21:15:07 +0000 (15:15 -0600)]
renamed 'Entity_Manager' to 'Scene'
Brendan Hansen [Tue, 1 Mar 2022 21:13:29 +0000 (15:13 -0600)]
better floor texture
Brendan Hansen [Tue, 1 Mar 2022 20:40:32 +0000 (14:40 -0600)]
started audio library; theming
Brendan Hansen [Tue, 1 Mar 2022 04:28:42 +0000 (22:28 -0600)]
pushing changes before bed
Brendan Hansen [Tue, 1 Mar 2022 03:56:54 +0000 (21:56 -0600)]
acceleration to the player
Brendan Hansen [Tue, 1 Mar 2022 03:49:14 +0000 (21:49 -0600)]
started testing furniture
Brendan Hansen [Tue, 1 Mar 2022 02:34:53 +0000 (20:34 -0600)]
i don't know how to spell
Brendan Hansen [Tue, 1 Mar 2022 02:30:34 +0000 (20:30 -0600)]
player selection preview; patreon animations
Brendan Hansen [Mon, 28 Feb 2022 22:05:10 +0000 (16:05 -0600)]
random improvements to default level
Brendan Hansen [Mon, 28 Feb 2022 21:08:48 +0000 (15:08 -0600)]
created key texture
Brendan Hansen [Mon, 28 Feb 2022 20:24:19 +0000 (14:24 -0600)]
prototyping a patreon component
Brendan Hansen [Mon, 28 Feb 2022 19:18:50 +0000 (13:18 -0600)]
preparing to actually start working on a 'game'
Brendan Hansen [Mon, 28 Feb 2022 17:50:56 +0000 (11:50 -0600)]
flushing out component system
Brendan Hansen [Mon, 28 Feb 2022 00:09:50 +0000 (18:09 -0600)]
misc treaks and improvements
Brendan Hansen [Sun, 27 Feb 2022 04:42:45 +0000 (22:42 -0600)]
small 'bugfix'
Brendan Hansen [Sun, 27 Feb 2022 02:52:16 +0000 (20:52 -0600)]
cleanup in component creation thanks to runtime new
Brendan Hansen [Sun, 27 Feb 2022 02:17:06 +0000 (20:17 -0600)]
updated tag syntax; scene renders in middle
Brendan Hansen [Sat, 26 Feb 2022 22:47:16 +0000 (16:47 -0600)]
re-added entity field rendering to editor
Brendan Hansen [Sat, 26 Feb 2022 22:20:01 +0000 (16:20 -0600)]
separated out the movement code from the player, just for fun
Brendan Hansen [Sat, 26 Feb 2022 21:54:20 +0000 (15:54 -0600)]
quick save returned; dynamically loading component methods
Brendan Hansen [Sat, 26 Feb 2022 03:16:35 +0000 (21:16 -0600)]
entities know what schematic created them
Brendan Hansen [Sat, 26 Feb 2022 03:03:28 +0000 (21:03 -0600)]
readded ability to read scenes from a file
Brendan Hansen [Sat, 26 Feb 2022 01:16:18 +0000 (19:16 -0600)]
converted entity code to new component system
Brendan Hansen [Fri, 25 Feb 2022 21:13:08 +0000 (15:13 -0600)]
started working on changing to a component-based architecture
Brendan Hansen [Fri, 25 Feb 2022 19:23:29 +0000 (13:23 -0600)]
code cleanup using ENT_INFO macro
Brendan Hansen [Wed, 23 Feb 2022 04:05:03 +0000 (22:05 -0600)]
added aligning entity size and position to grid
Brendan Hansen [Wed, 23 Feb 2022 03:46:40 +0000 (21:46 -0600)]
random little updates
Brendan Hansen [Tue, 22 Feb 2022 02:56:33 +0000 (20:56 -0600)]
I was wondering why items were yellow...
Brendan Hansen [Tue, 22 Feb 2022 02:54:56 +0000 (20:54 -0600)]
added logging system; added texture to items
Brendan Hansen [Tue, 22 Feb 2022 01:56:10 +0000 (19:56 -0600)]
dropping all updates
Brendan Hansen [Wed, 16 Feb 2022 03:37:13 +0000 (21:37 -0600)]
Added Editor_Disabled flag
Brendan Hansen [Fri, 11 Feb 2022 19:53:49 +0000 (13:53 -0600)]
slight refactoring
Brendan Hansen [Thu, 10 Feb 2022 01:10:49 +0000 (19:10 -0600)]
added glScissor functionality; cleanup
Brendan Hansen [Tue, 8 Feb 2022 14:53:06 +0000 (08:53 -0600)]
cleaned up enum editor code
Brendan Hansen [Tue, 8 Feb 2022 12:29:24 +0000 (06:29 -0600)]
added checkboxes; starting to make something of the editor
Brendan Hansen [Tue, 8 Feb 2022 04:48:20 +0000 (22:48 -0600)]
actually using the work that I did with fonts
Brendan Hansen [Tue, 8 Feb 2022 04:42:11 +0000 (22:42 -0600)]
better way of doing fonts for ui
Brendan Hansen [Tue, 8 Feb 2022 04:24:50 +0000 (22:24 -0600)]
started working on proper UI for editor
Brendan Hansen [Mon, 7 Feb 2022 15:11:59 +0000 (09:11 -0600)]
split config out from build
Brendan Hansen [Mon, 7 Feb 2022 02:53:30 +0000 (20:53 -0600)]
better quick save / load scene functionality
Brendan Hansen [Sun, 6 Feb 2022 23:57:43 +0000 (17:57 -0600)]
started work saving and loading a scene
Brendan Hansen [Thu, 3 Feb 2022 15:11:45 +0000 (09:11 -0600)]
updates
Brendan Hansen [Wed, 2 Feb 2022 04:28:56 +0000 (22:28 -0600)]
dynamic entity creation; better font rendering
Brendan Hansen [Mon, 31 Jan 2022 14:18:44 +0000 (08:18 -0600)]
renamed 'entity_manager' to 'scene'
Brendan Hansen [Mon, 31 Jan 2022 03:45:29 +0000 (21:45 -0600)]
improving editor feel
Brendan Hansen [Mon, 31 Jan 2022 03:17:09 +0000 (21:17 -0600)]
added rendering all structure members to the editor
Brendan Hansen [Mon, 31 Jan 2022 02:56:13 +0000 (20:56 -0600)]
making the editor actually something
Brendan Hansen [Sun, 30 Jan 2022 23:54:17 +0000 (17:54 -0600)]
began work on an in game editor