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Brendan Hansen [Mon, 31 Jan 2022 03:45:29 +0000 (21:45 -0600)]
improving editor feel
Brendan Hansen [Mon, 31 Jan 2022 03:17:09 +0000 (21:17 -0600)]
added rendering all structure members to the editor
Brendan Hansen [Mon, 31 Jan 2022 02:56:13 +0000 (20:56 -0600)]
making the editor actually something
Brendan Hansen [Sun, 30 Jan 2022 23:54:17 +0000 (17:54 -0600)]
began work on an in game editor
Brendan Hansen [Sun, 30 Jan 2022 23:21:15 +0000 (17:21 -0600)]
bugfixes and added entity member checking
Brendan Hansen [Sun, 30 Jan 2022 18:54:43 +0000 (12:54 -0600)]
factored input library
Brendan Hansen [Sun, 30 Jan 2022 00:40:03 +0000 (18:40 -0600)]
code cleanup; multiple players
Brendan Hansen [Sat, 29 Jan 2022 19:48:03 +0000 (13:48 -0600)]
testing what it feels like use the entity system
Brendan Hansen [Sat, 29 Jan 2022 04:03:40 +0000 (22:03 -0600)]
entity system improvements
Brendan Hansen [Sat, 29 Jan 2022 04:03:23 +0000 (22:03 -0600)]
new and better way of doing shaders
Brendan Hansen [Wed, 26 Jan 2022 20:24:31 +0000 (14:24 -0600)]
syncing changes
Brendan Hansen [Wed, 26 Jan 2022 03:34:35 +0000 (21:34 -0600)]
refactoring for how entities will be defined in code
Brendan Hansen [Tue, 25 Jan 2022 14:35:12 +0000 (08:35 -0600)]
entity manager updates
Brendan Hansen [Tue, 25 Jan 2022 03:33:32 +0000 (21:33 -0600)]
movable player
Brendan Hansen [Tue, 25 Jan 2022 00:22:40 +0000 (18:22 -0600)]
removed reference to utils.onyx
Brendan Hansen [Tue, 25 Jan 2022 00:22:15 +0000 (18:22 -0600)]
initial rendering setup complete
Brendan Hansen [Mon, 24 Jan 2022 19:35:26 +0000 (13:35 -0600)]
Rename README to README.md
Brendan Hansen [Mon, 24 Jan 2022 19:34:51 +0000 (13:34 -0600)]
added to readme
Brendan Hansen [Mon, 24 Jan 2022 19:27:52 +0000 (13:27 -0600)]
README.md -> README
Brendan Hansen [Mon, 24 Jan 2022 19:27:27 +0000 (13:27 -0600)]
Initial commit