From: Brendan Hansen Date: Mon, 13 Dec 2021 00:52:12 +0000 (-0600) Subject: initial commit; window opening X-Git-Url: https://git.brendanfh.com/?a=commitdiff_plain;h=6c61444154e838f4bc65dd31cf0306c584f493ef;p=voxel-shooter.git initial commit; window opening --- 6c61444154e838f4bc65dd31cf0306c584f493ef diff --git a/.vscode/tasks.json b/.vscode/tasks.json new file mode 100644 index 0000000..fb21b08 --- /dev/null +++ b/.vscode/tasks.json @@ -0,0 +1,30 @@ +{ + // See https://go.microsoft.com/fwlink/?LinkId=733558 + // for the documentation about the tasks.json format + "version": "2.0.0", + "tasks": [ + { + "label": "Run Game", + "type": "shell", + "problemMatcher": "$onyx", + "options": { + "cwd": "${workspaceFolder}/run_tree", + }, + "presentation": { + "echo": true, + "reveal": "silent", + "focus": false, + "panel": "shared", + "showReuseMessage": false, + "clear": false + }, + "windows": { + "command": "run.bat", + }, + "group": { + "kind": "build", + "isDefault": true + } + } + ] +} \ No newline at end of file diff --git a/CHANGELOG b/CHANGELOG new file mode 100644 index 0000000..b417c6a --- /dev/null +++ b/CHANGELOG @@ -0,0 +1,10 @@ +Version 0.0.1a - Initial Setup +Getting the basic game engine working on Windows and Linux. + +ADDITIONS: + +REMOVALS: + +CHANGES: + +BUGFIXES: \ No newline at end of file diff --git a/doc/design.md b/doc/design.md new file mode 100644 index 0000000..e69de29 diff --git a/run_tree/lib/glfw3.dll b/run_tree/lib/glfw3.dll new file mode 100644 index 0000000..1d9f9a2 Binary files /dev/null and b/run_tree/lib/glfw3.dll differ diff --git a/run_tree/lib/onyx_glfw3.dll b/run_tree/lib/onyx_glfw3.dll new file mode 100644 index 0000000..73650fa Binary files /dev/null and b/run_tree/lib/onyx_glfw3.dll differ diff --git a/run_tree/lib/onyx_opengles.dll b/run_tree/lib/onyx_opengles.dll new file mode 100644 index 0000000..a168d51 Binary files /dev/null and b/run_tree/lib/onyx_opengles.dll differ diff --git a/run_tree/lib/onyx_runtime.dll b/run_tree/lib/onyx_runtime.dll new file mode 100644 index 0000000..53571c2 Binary files /dev/null and b/run_tree/lib/onyx_runtime.dll differ diff --git a/run_tree/run.bat b/run_tree/run.bat new file mode 100644 index 0000000..5e545a3 --- /dev/null +++ b/run_tree/run.bat @@ -0,0 +1,3 @@ +@echo off + +\dev\onyx\onyx run ..\src\build.onyx -I ..\src \ No newline at end of file diff --git a/src/build.onyx b/src/build.onyx new file mode 100644 index 0000000..9de9978 --- /dev/null +++ b/src/build.onyx @@ -0,0 +1,19 @@ +#local runtime :: package runtime + +#load "core/std" + +// These paths are very specific to where I keep Onyx on my system. +// In the short-term, Onyx modules should be copied locally to this +// project. +#if runtime.OS == runtime.OS_Windows { + #load_path "\\dev\\onyx\\" +} +#if runtime.OS == runtime.OS_Linux { + #load_path "/home/brendan/dev/c/onyx" +} + +#library_path "./lib" +#load "modules/glfw3/module" +#load "modules/opengles/module" + +#load "main" \ No newline at end of file diff --git a/src/main.onyx b/src/main.onyx new file mode 100644 index 0000000..4501425 --- /dev/null +++ b/src/main.onyx @@ -0,0 +1,23 @@ + +use package core +use package glfw3 +use package opengles + +main :: (args) => { + if !glfwInit() { + println("Failed to initialize GLFW"); + os.exit(1); + } + + window := glfwCreateWindow(800, 600, #cstr "Voxel Shooter"); + glfwMakeContextCurrent(window); + glInit(glfwGetLoadProcAddress()); + + while !glfwWindowShouldClose(window) { + glClearColor(.2, .2, .2, 1); + glClear(GL_COLOR_BUFFER_BIT); + + glfwPollEvents(); + glfwSwapBuffers(window); + } +} \ No newline at end of file