gl.enable(gl.BLEND);
gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
-
-
- textbox1_str = string.buffer_make(memory.make_slice(u8, 64));
- textbox2_str = string.buffer_make(memory.make_slice(u8, 64));
+ textbox1_str = string.buffer_make(memory.make_slice(u8, 64), "First Textbox!!");
+ textbox2_str = string.buffer_make(memory.make_slice(u8, 64), "Second Textbox...");
start_loop :: () -> void #foreign "game" "start_loop" ---
start_loop();