window = glfwCreateWindow(1200, 720, #cstr "Voxel Shooter");
glfwMakeContextCurrent(window);
- glfwSwapInterval(0);
+ glfwSwapInterval(1);
glfwSetWindowSizeCallback(window, "on_resize");
glfwSetKeyCallback(window, "on_key");
}
}
for z: 32 do for x: 32 {
if random.between(0, 10) >= 7 do continue;
- chunk_set(chunk, x, 1, z, block_make(0.6, 0.6, 0.6, 0.8));
+ chunk_set(chunk, x, 1, z, block_make(random.float(0, 1), random.float(0, 1), random.float(0, 1), 1));
}
chunk.mesh = chunk_build_mesh(chunk);