+++ /dev/null
-
-#define GLAD_GLES2_IMPLEMENTATION
-#include "glad.h"
-
-#define ONYX_LIBRARY_NAME onyx_opengles
-#include "onyx_library.h"
-
-#if defined(_WIN32) || defined(_WIN64)
- // Why is Windows dumb?
- #define alloca _alloca
-#endif
-
-#define ONYX_GL_0(name) \
- ONYX_DEF(name, (), ()) { \
- glad_##name (); \
- return NULL; \
- }
-
-#define ONYX_GL_0_RET_INT(name) \
- ONYX_DEF(name, (), (INT)) { \
- results->data[0] = WASM_I32_VAL( glad_##name () ); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_1(name) \
- ONYX_DEF(name, (INT), ()) { \
- glad_##name (params->data[0].of.i32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_1_RET_INT(name) \
- ONYX_DEF(name, (INT), (INT)) { \
- results->data[0] = WASM_I32_VAL( glad_##name (params->data[0].of.i32) ); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_2(name) \
- ONYX_DEF(name, (INT, INT), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_2_RET_INT(name) \
- ONYX_DEF(name, (INT, INT), (INT)) { \
- results->data[0] = WASM_I32_VAL( glad_##name (params->data[0].of.i32, params->data[1].of.i32) ); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_3(name) \
- ONYX_DEF(name, (INT, INT, INT), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_4(name) \
- ONYX_DEF(name, (INT, INT, INT, INT), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, params->data[3].of.i32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_5(name) \
- ONYX_DEF(name, (INT, INT, INT, INT, INT), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, params->data[3].of.i32, params->data[4].of.i32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_6(name) \
- ONYX_DEF(name, (INT, INT, INT, INT, INT, INT), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, params->data[3].of.i32, params->data[4].of.i32, params->data[5].of.i32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_7(name) \
- ONYX_DEF(name, (INT, INT, INT, INT, INT, INT, INT), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, params->data[3].of.i32, params->data[4].of.i32, params->data[5].of.i32, params->data[6].of.i32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_8(name) \
- ONYX_DEF(name, (INT, INT, INT, INT, INT, INT, INT), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, params->data[3].of.i32, params->data[4].of.i32, params->data[5].of.i32, params->data[6].of.i32, params->data[7].of.i32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_9(name) \
- ONYX_DEF(name, (INT, INT, INT, INT, INT, INT, INT, INT), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, params->data[3].of.i32, params->data[4].of.i32, params->data[5].of.i32, params->data[6].of.i32, params->data[7].of.i32, params->data[8].of.i32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_10(name) \
- ONYX_DEF(name, (INT, INT, INT, INT, INT, INT, INT, INT, INT), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, params->data[3].of.i32, params->data[4].of.i32, params->data[5].of.i32, params->data[6].of.i32, params->data[7].of.i32, params->data[8].of.i32, params->data[9].of.i32); \
- return NULL; \
- }
-
-#define ONYX_GL_FLOAT_1(name) \
- ONYX_DEF(name, (FLOAT), ()) { \
- glad_##name (params->data[0].of.f32); \
- return NULL; \
- }
-
-#define ONYX_GL_FLOAT_INT(name) \
- ONYX_DEF(name, (FLOAT, INT), ()) { \
- glad_##name (params->data[0].of.f32, params->data[1].of.i32); \
- return NULL; \
- }
-
-#define ONYX_GL_FLOAT_2(name) \
- ONYX_DEF(name, (FLOAT, FLOAT), ()) { \
- glad_##name (params->data[0].of.f32, params->data[1].of.f32); \
- return NULL; \
- }
-
-#define ONYX_GL_FLOAT_4(name) \
- ONYX_DEF(name, (FLOAT, FLOAT, FLOAT, FLOAT), ()) { \
- glad_##name (params->data[0].of.f32, params->data[1].of.f32, params->data[2].of.f32, params->data[3].of.f32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_PTR(name, ptr_type) \
- ONYX_DEF(name, (INT, PTR), ()) { \
- glad_##name (params->data[0].of.i32, (ptr_type *) ONYX_PTR(params->data[1].of.i32)); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_PTR_RET_PTR(name, ptr_type) \
- ONYX_DEF(name, (INT, PTR), (INT)) { \
- results->data[0] = WASM_I32_VAL(glad_##name (params->data[0].of.i32, (ptr_type *) ONYX_PTR(params->data[1].of.i32))); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_PTR_RET_INT(name, ptr_type) \
- ONYX_DEF(name, (INT, PTR), (INT)) { \
- results->data[0] = WASM_I32_VAL(glad_##name (params->data[0].of.i32, (ptr_type *) ONYX_PTR(params->data[1].of.i32))); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_2_PTR(name, ptr_type) \
- ONYX_DEF(name, (INT, INT, PTR), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, (ptr_type *) ONYX_PTR(params->data[2].of.i32)); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_3_PTR(name, ptr_type) \
- ONYX_DEF(name, (INT, INT, INT, PTR), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, (ptr_type *) ONYX_PTR(params->data[3].of.i32)); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_3_FAUX_PTR(name, ptr_type) \
- ONYX_DEF(name, (INT, INT, INT, PTR), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, (ptr_type *) (unsigned long long) params->data[3].of.i32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_4_PTR(name, ptr_type) \
- ONYX_DEF(name, (INT, INT, INT, INT, PTR), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, params->data[3].of.i32, (ptr_type *) ONYX_PTR(params->data[4].of.i32)); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_5_PTR(name, ptr_type) \
- ONYX_DEF(name, (INT, INT, INT, INT, INT, PTR), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, params->data[3].of.i32, params->data[4].of.i32, (ptr_type *) ONYX_PTR(params->data[5].of.i32)); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_6_PTR(name, ptr_type) \
- ONYX_DEF(name, (INT, INT, INT, INT, INT, INT, PTR), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, params->data[3].of.i32, params->data[4].of.i32, params->data[5].of.i32, (ptr_type *) ONYX_PTR(params->data[6].of.i32)); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_7_PTR(name, ptr_type) \
- ONYX_DEF(name, (INT, INT, INT, INT, INT, INT, INT, PTR), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, params->data[3].of.i32, params->data[4].of.i32, params->data[5].of.i32, params->data[6].of.i32, (ptr_type *) ONYX_PTR(params->data[7].of.i32)); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_8_PTR(name, ptr_type) \
- ONYX_DEF(name, (INT, INT, INT, INT, INT, INT, INT, INT, PTR), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, params->data[3].of.i32, params->data[4].of.i32, params->data[5].of.i32, params->data[6].of.i32, params->data[7].of.i32, (ptr_type *) ONYX_PTR(params->data[8].of.i32)); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_9_PTR(name, ptr_type) \
- ONYX_DEF(name, (INT, INT, INT, INT, INT, INT, INT, INT, INT, PTR), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, params->data[3].of.i32, params->data[4].of.i32, params->data[5].of.i32, params->data[6].of.i32, params->data[7].of.i32, params->data[8].of.i32, (ptr_type *) ONYX_PTR(params->data[9].of.i32)); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_10_PTR(name, ptr_type) \
- ONYX_DEF(name, (INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, PTR), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, params->data[3].of.i32, params->data[4].of.i32, params->data[5].of.i32, params->data[6].of.i32, params->data[7].of.i32, params->data[8].of.i32, params->data[9].of.i32, (ptr_type *) ONYX_PTR(params->data[10].of.i32)); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_FLOAT(name) \
- ONYX_DEF(name, (INT, FLOAT), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.f32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_FLOAT_2(name) \
- ONYX_DEF(name, (INT, FLOAT, FLOAT), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.f32, params->data[2].of.f32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_FLOAT_3(name) \
- ONYX_DEF(name, (INT, FLOAT, FLOAT, FLOAT), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.f32, params->data[2].of.f32, params->data[3].of.f32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_FLOAT_4(name) \
- ONYX_DEF(name, (INT, FLOAT, FLOAT, FLOAT, FLOAT), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.f32, params->data[2].of.f32, params->data[3].of.f32, params->data[4].of.f32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_2_FLOAT(name) \
- ONYX_DEF(name, (INT, INT, FLOAT), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_2_PTR_INT(name, ptr_type) \
- ONYX_DEF(name, (INT, INT, PTR, INT), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, (ptr_type *) ONYX_PTR(params->data[2].of.i32), params->data[3].of.i32); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_2_PTR_2(name, p1, p2) \
- ONYX_DEF(name, (INT, INT, PTR, PTR), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, \
- (p1 *) ONYX_PTR(params->data[2].of.i32), \
- (p2 *) ONYX_PTR(params->data[3].of.i32)); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_2_PTR_3(name, p1, p2, p3) \
- ONYX_DEF(name, (INT, INT, PTR, PTR, PTR), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, \
- (p1 *) ONYX_PTR(params->data[2].of.i32), \
- (p2 *) ONYX_PTR(params->data[3].of.i32), \
- (p3 *) ONYX_PTR(params->data[4].of.i32)); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_3_PTR_2(name, p1, p2) \
- ONYX_DEF(name, (INT, INT, INT, PTR, PTR), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, \
- (p1 *) ONYX_PTR(params->data[3].of.i32), \
- (p2 *) ONYX_PTR(params->data[4].of.i32)); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_3_PTR_4(name, p1, p2, p3, p4) \
- ONYX_DEF(name, (INT, INT, INT, PTR, PTR, PTR, PTR), ()) { \
- glad_##name (params->data[0].of.i32, params->data[1].of.i32, params->data[2].of.i32, \
- (p1 *) ONYX_PTR(params->data[3].of.i32), \
- (p2 *) ONYX_PTR(params->data[4].of.i32), \
- (p3 *) ONYX_PTR(params->data[5].of.i32), \
- (p4 *) ONYX_PTR(params->data[6].of.i32)); \
- return NULL; \
- }
-
-#define ONYX_GL_INT_PTR_INT_PTR_INT(name, p1, p2) \
- ONYX_DEF(name, (INT, PTR, INT, PTR, INT), ()) { \
- glad_##name (params->data[0].of.i32, \
- (p1 *) ONYX_PTR(params->data[1].of.i32), \
- params->data[2].of.i32, \
- (p2 *) ONYX_PTR(params->data[3].of.i32), \
- params->data[4].of.i32); \
- return NULL; \
- }
-
-ONYX_DEF(glInit, (LONG), ()) {
- GLADloadfunc load_sym = (GLADloadfunc) params->data[0].of.i64;
- gladLoadGLES2(load_sym);
- return NULL;
-}
-
-ONYX_GL_0(glFinish)
-ONYX_GL_0(glFlush)
-ONYX_GL_0(glReleaseShaderCompiler)
-ONYX_GL_0(glEndTransformFeedback)
-ONYX_GL_0(glPauseTransformFeedback)
-ONYX_GL_0(glResumeTransformFeedback)
-ONYX_GL_0_RET_INT(glCreateProgram)
-ONYX_GL_0_RET_INT(glGetError)
-ONYX_GL_INT_1(glActiveTexture)
-ONYX_GL_INT_1(glClear)
-ONYX_GL_INT_1(glEnable)
-ONYX_GL_INT_1(glDisable)
-ONYX_GL_INT_1(glBlendEquation)
-ONYX_GL_INT_1(glClearStencil)
-ONYX_GL_INT_1(glCompileShader)
-ONYX_GL_INT_1(glCullFace)
-ONYX_GL_INT_1(glDeleteProgram)
-ONYX_GL_INT_1(glDeleteShader)
-ONYX_GL_INT_1(glDepthFunc)
-ONYX_GL_INT_1(glDepthMask)
-ONYX_GL_INT_1(glDisableVertexAttribArray)
-ONYX_GL_INT_1(glEnableVertexAttribArray)
-ONYX_GL_INT_1(glFrontFace)
-ONYX_GL_INT_1(glGenerateMipmap)
-ONYX_GL_INT_1(glLinkProgram)
-ONYX_GL_INT_1(glStencilMask)
-ONYX_GL_INT_1(glUseProgram)
-ONYX_GL_INT_1(glValidateProgram)
-ONYX_GL_INT_1(glReadBuffer)
-ONYX_GL_INT_1(glEndQuery)
-ONYX_GL_INT_1(glBindVertexArray)
-ONYX_GL_INT_1(glBeginTransformFeedback)
-ONYX_GL_INT_2(glAttachShader)
-ONYX_GL_INT_2(glBindBuffer)
-ONYX_GL_INT_2(glBindFramebuffer)
-ONYX_GL_INT_2(glBindRenderbuffer)
-ONYX_GL_INT_2(glBindTexture)
-ONYX_GL_INT_2(glBlendEquationSeparate)
-ONYX_GL_INT_2(glBlendFunc)
-ONYX_GL_INT_2(glDetachShader)
-ONYX_GL_INT_2(glHint)
-ONYX_GL_INT_2(glPixelStorei)
-ONYX_GL_INT_2(glStencilMaskSeparate)
-ONYX_GL_INT_2(glBeginQuery)
-ONYX_GL_INT_2(glBindSampler)
-ONYX_GL_INT_2(glVertexAttribDivisor)
-ONYX_GL_INT_2(glBindTransformFeedback)
-ONYX_GL_INT_1_RET_INT(glCheckFramebufferStatus)
-ONYX_GL_INT_1_RET_INT(glCreateShader)
-ONYX_GL_INT_1_RET_INT(glIsBuffer)
-ONYX_GL_INT_1_RET_INT(glIsEnabled)
-ONYX_GL_INT_1_RET_INT(glIsFramebuffer)
-ONYX_GL_INT_1_RET_INT(glIsProgram )
-ONYX_GL_INT_1_RET_INT(glIsRenderbuffer)
-ONYX_GL_INT_1_RET_INT(glIsShader)
-ONYX_GL_INT_1_RET_INT(glIsTexture)
-ONYX_GL_INT_1_RET_INT(glIsQuery)
-ONYX_GL_INT_1_RET_INT(glUnmapBuffer)
-ONYX_GL_INT_1_RET_INT(glIsVertexArray)
-// ONYX_GL_INT_1_RET_INT(glIsSync)
-ONYX_GL_INT_1_RET_INT(glIsTransformFeedback)
-ONYX_GL_INT_1_RET_INT(glIsSampler)
-// ONYX_GL_INT_2_RET_INT(glFenceSync)
-ONYX_GL_FLOAT_1(glLineWidth)
-ONYX_GL_FLOAT_1(glClearDepthf)
-ONYX_GL_FLOAT_2(glDepthRangef)
-ONYX_GL_FLOAT_2(glPolygonOffset)
-ONYX_GL_FLOAT_4(glClearColor)
-ONYX_GL_FLOAT_4(glBlendColor)
-
-ONYX_GL_INT_PTR(glDeleteBuffers, GLuint)
-ONYX_GL_INT_PTR(glDeleteFramebuffers, GLuint)
-ONYX_GL_INT_PTR(glDeleteRenderbuffers, GLuint)
-ONYX_GL_INT_PTR(glDeleteTextures, GLuint)
-ONYX_GL_INT_PTR(glGenBuffers, GLuint)
-ONYX_GL_INT_PTR(glGenFramebuffers, GLuint)
-ONYX_GL_INT_PTR(glGenRenderbuffers, GLuint)
-ONYX_GL_INT_PTR(glGenTextures, GLuint)
-ONYX_GL_INT_PTR(glGetAttribLocation, char)
-ONYX_GL_INT_PTR(glGetBooleanv, GLboolean)
-ONYX_GL_INT_PTR(glGetFloatv, GLfloat)
-ONYX_GL_INT_PTR(glGetIntegerv, GLint)
-ONYX_GL_INT_PTR_RET_INT(glGetUniformLocation, char)
-ONYX_GL_INT_PTR(glVertexAttrib1fv, GLfloat)
-ONYX_GL_INT_PTR(glVertexAttrib2fv, GLfloat)
-ONYX_GL_INT_PTR(glVertexAttrib3fv, GLfloat)
-ONYX_GL_INT_PTR(glVertexAttrib4fv, GLfloat)
-ONYX_GL_INT_PTR(glGenQueries, GLuint)
-ONYX_GL_INT_PTR(glDeleteQueries, GLuint)
-ONYX_GL_INT_PTR(glDrawBuffers, GLenum)
-ONYX_GL_INT_PTR(glDeleteVertexArrays, GLuint)
-ONYX_GL_INT_PTR(glGenVertexArrays, GLuint)
-ONYX_GL_INT_PTR(glGenSamplers, GLuint)
-ONYX_GL_INT_PTR(glGetInteger64v, GLint64)
-ONYX_GL_INT_PTR(glDeleteSamplers, GLuint)
-ONYX_GL_INT_PTR(glDeleteTransformFeedbacks, GLuint)
-ONYX_GL_INT_PTR(glGenTransformFeedbacks, GLuint)
-ONYX_GL_INT_PTR(glGetFragDataLocation, char)
-ONYX_GL_INT_PTR(glVertexAttribI4iv, GLint)
-ONYX_GL_INT_PTR(glVertexAttribI4uiv, GLuint)
-ONYX_GL_INT_PTR_RET_PTR(glGetUniformBlockIndex, char)
-ONYX_GL_INT_3(glDrawArrays)
-ONYX_GL_INT_3(glStencilFunc)
-ONYX_GL_INT_3(glStencilOp)
-ONYX_GL_INT_3(glFlushMappedBufferRange)
-ONYX_GL_INT_3(glBindBufferBase)
-ONYX_GL_INT_3(glSamplerParameteri)
-ONYX_GL_INT_3(glProgramParameteri)
-ONYX_GL_INT_3(glTexParameteri)
-ONYX_GL_INT_4(glBlendFuncSeparate)
-ONYX_GL_INT_4(glColorMask)
-ONYX_GL_INT_4(glScissor)
-ONYX_GL_INT_4(glStencilFuncSeparate)
-ONYX_GL_INT_4(glViewport)
-ONYX_GL_INT_4(glMapBufferRange)
-ONYX_GL_INT_4(glFramebufferRenderbuffer)
-ONYX_GL_INT_4(glRenderbufferStorage)
-ONYX_GL_INT_4(glStencilOpSeparate)
-
-ONYX_GL_INT_2_PTR(glBindAttribLocation, char)
-ONYX_GL_INT_2_PTR(glGetBufferParameteriv, GLint)
-ONYX_GL_INT_2_PTR(glGetProgramiv, GLint)
-ONYX_GL_INT_2_PTR(glGetRenderbufferParameteriv, GLint)
-ONYX_GL_INT_2_PTR(glGetShaderiv, GLint)
-ONYX_GL_INT_2_PTR(glGetTexParameterfv, GLfloat)
-ONYX_GL_INT_2_PTR(glGetTexParameteriv, GLint)
-ONYX_GL_INT_2_PTR(glGetUniformfv, GLfloat)
-ONYX_GL_INT_2_PTR(glGetUniformiv, GLint)
-ONYX_GL_INT_2_PTR(glGetVertexAttribfv, GLfloat)
-ONYX_GL_INT_2_PTR(glGetVertexAttribiv, GLint)
-ONYX_GL_INT_2_PTR(glTexParameterfv, GLfloat)
-ONYX_GL_INT_2_PTR(glTexParameteriv, GLint)
-ONYX_GL_INT_2_PTR(glUniform1fv, GLfloat)
-ONYX_GL_INT_2_PTR(glUniform1iv, GLint)
-ONYX_GL_INT_2_PTR(glUniform2fv, GLfloat)
-ONYX_GL_INT_2_PTR(glUniform2iv, GLint)
-ONYX_GL_INT_2_PTR(glUniform3fv, GLfloat)
-ONYX_GL_INT_2_PTR(glUniform3iv, GLint)
-ONYX_GL_INT_2_PTR(glUniform4fv, GLfloat)
-ONYX_GL_INT_2_PTR(glUniform4iv, GLint)
-ONYX_GL_INT_2_PTR(glGetQueryiv, GLint)
-ONYX_GL_INT_2_PTR(glGetQueryObjectuiv, GLuint)
-ONYX_GL_INT_2_PTR(glGetInteger64i_v, GLint64)
-ONYX_GL_INT_2_PTR(glGetBufferParameteri64v, GLint64)
-ONYX_GL_INT_2_PTR(glSamplerParameteriv, GLint)
-ONYX_GL_INT_2_PTR(glSamplerParameterfv, GLfloat)
-ONYX_GL_INT_2_PTR(glGetSamplerParameteriv, GLint)
-ONYX_GL_INT_2_PTR(glGetSamplerParameterfv, GLfloat)
-ONYX_GL_INT_2_PTR(glGetIntegeri_v, GLint)
-ONYX_GL_INT_2_PTR(glGetVertexAttribIiv, GLint)
-ONYX_GL_INT_2_PTR(glGetVertexAttribIuiv, GLuint)
-ONYX_GL_INT_2_PTR(glGetUniformuiv, GLuint)
-ONYX_GL_INT_2_PTR(glUniform1uiv, GLuint)
-ONYX_GL_INT_2_PTR(glUniform2uiv, GLuint)
-ONYX_GL_INT_2_PTR(glUniform3uiv, GLuint)
-ONYX_GL_INT_2_PTR(glUniform4uiv, GLuint)
-ONYX_GL_INT_2_PTR(glClearBufferiv, GLint)
-ONYX_GL_INT_2_PTR(glClearBufferuiv, GLuint)
-ONYX_GL_INT_2_PTR(glClearBufferfv, GLfloat)
-ONYX_GL_INT_2_PTR(glInvalidateFramebuffer, GLenum)
-ONYX_GL_INT_3_PTR(glBufferSubData, void)
-ONYX_GL_INT_3_FAUX_PTR(glDrawElements, void)
-ONYX_GL_INT_3_PTR(glGetFramebufferAttachmentParameteriv, GLint)
-ONYX_GL_INT_2_FLOAT(glSamplerParameterf)
-ONYX_GL_INT_2_FLOAT(glTexParameterf)
-
-ONYX_GL_INT_2_PTR_INT(glBufferData, void)
-ONYX_GL_INT_7_PTR(glCompressedTexImage2D, void)
-ONYX_GL_INT_8_PTR(glCompressedTexSubImage2D, void)
-ONYX_GL_INT_8(glCopyTexImage2D)
-ONYX_GL_INT_8(glCopyTexSubImage2D)
-ONYX_GL_INT_5(glFramebufferTexture2D)
-ONYX_GL_INT_3_PTR_4(glGetActiveAttrib, GLsizei, GLint, GLenum, char)
-ONYX_GL_INT_3_PTR_4(glGetActiveUniform, GLsizei, GLint, GLenum, char)
-ONYX_GL_INT_2_PTR_2(glGetAttachedShaders, GLsizei, GLuint)
-ONYX_GL_INT_2_PTR_2(glGetProgramInfoLog, GLsizei, char)
-ONYX_GL_INT_2_PTR_2(glGetShaderInfoLog, GLsizei, char)
-ONYX_GL_INT_2_PTR_2(glGetShaderPrecisionFormat, GLint, GLint)
-ONYX_GL_INT_2_PTR_2(glGetShaderSource, GLsizei, char)
-ONYX_GL_INT_6_PTR(glReadPixels, void)
-ONYX_GL_FLOAT_INT(glSampleCoverage)
-ONYX_GL_INT_PTR_INT_PTR_INT(glShaderBinary, GLuint, void)
-ONYX_GL_INT_8_PTR(glTexImage2D, void)
-ONYX_GL_INT_8_PTR(glTexSubImage2D, void)
-ONYX_GL_INT_6(glVertexAttribPointer)
-ONYX_GL_INT_FLOAT(glUniform1f)
-ONYX_GL_INT_2(glUniform1i)
-ONYX_GL_INT_FLOAT_2(glUniform2f)
-ONYX_GL_INT_3(glUniform2i)
-ONYX_GL_INT_FLOAT_3(glUniform3f)
-ONYX_GL_INT_4(glUniform3i)
-ONYX_GL_INT_FLOAT_4(glUniform4f)
-ONYX_GL_INT_5(glUniform4i)
-ONYX_GL_INT_2(glUniform1ui)
-ONYX_GL_INT_3(glUniform2ui)
-ONYX_GL_INT_4(glUniform3ui)
-ONYX_GL_INT_5(glUniform4ui)
-ONYX_GL_INT_3_PTR(glUniformMatrix2fv, GLfloat)
-ONYX_GL_INT_3_PTR(glUniformMatrix3fv, GLfloat)
-ONYX_GL_INT_3_PTR(glUniformMatrix4fv, GLfloat)
-ONYX_GL_INT_FLOAT(glVertexAttrib1f)
-ONYX_GL_INT_FLOAT_2(glVertexAttrib2f)
-ONYX_GL_INT_FLOAT_3(glVertexAttrib3f)
-ONYX_GL_INT_FLOAT_4(glVertexAttrib4f)
-ONYX_GL_INT_3_PTR(glUniformMatrix2x3fv, GLfloat)
-ONYX_GL_INT_3_PTR(glUniformMatrix3x2fv, GLfloat)
-ONYX_GL_INT_3_PTR(glUniformMatrix2x4fv, GLfloat)
-ONYX_GL_INT_3_PTR(glUniformMatrix4x2fv, GLfloat)
-ONYX_GL_INT_3_PTR(glUniformMatrix3x4fv, GLfloat)
-ONYX_GL_INT_3_PTR(glUniformMatrix4x3fv, GLfloat)
-
-
-// Open3: GLES
-ONYX_GL_INT_6(glDrawRangeElements)
-ONYX_GL_INT_9_PTR(glTexImage3D, void)
-ONYX_GL_INT_10_PTR(glTexSubImage3D, void)
-ONYX_GL_INT_9(glCopyTexSubImage3D)
-ONYX_GL_INT_8_PTR(glCompressedTexImage3D, void)
-ONYX_GL_INT_10_PTR(glCompressedTexSubImage3D, void)
-ONYX_GL_INT_10(glBlitFramebuffer)
-ONYX_GL_INT_5(glRenderbufferStorageMultisample)
-ONYX_GL_INT_5(glFramebufferTextureLayer)
-ONYX_GL_INT_5(glBindBufferRange)
-ONYX_GL_INT_3_PTR_4(glGetTransformFeedbackVarying, GLsizei, GLsizei, GLenum, char)
-ONYX_GL_INT_5(glVertexAttribIPointer)
-ONYX_GL_INT_5(glVertexAttribI4i)
-ONYX_GL_INT_5(glVertexAttribI4ui)
-// ONYX_GL_INT_2_FLOAT_INT(glClearBufferfi)
-ONYX_GL_INT_5(glCopyBufferSubData)
-// ONYX_GL_INT_2_PTR_INT_PTR(glGetActiveUniformsiv, GLuint, GLint)
-ONYX_GL_INT_3_PTR(glGetActiveUniformBlockiv, GLint)
-ONYX_GL_INT_3_PTR_2(glGetActiveUniformBlockName, GLsizei, char)
-ONYX_GL_INT_3(glUniformBlockBinding)
-ONYX_GL_INT_4(glDrawArraysInstanced)
-ONYX_GL_INT_5(glDrawElementsInstanced)
-ONYX_GL_INT_2_PTR_3(glGetProgramBinary, GLsizei, GLenum, void)
-ONYX_GL_INT_2_PTR_INT(glProgramBinary, void)
-// ONYX_GL_INT_2_PTR_INT_4(glInvalidateSubFramebuffer, GLenum)
-ONYX_GL_INT_5(glTexStorage2D)
-ONYX_GL_INT_6(glTexStorage3D)
-ONYX_GL_INT_4_PTR(glGetInternalformativ, GLint)
-
-ONYX_DEF(glShaderSource, (INT, INT, PTR, PTR), ()) {
- GLsizei count = params->data[1].of.i32;
- GLchar** sources = ONYX_PTR(params->data[2].of.i32);
- GLint* lengths = ONYX_PTR(params->data[3].of.i32);
-
- glad_glShaderSource(params->data[0].of.i32, count, sources, lengths);
- return NULL;
-}
-
-ONYX_DEF(glGetUniformIndices, (INT, INT, PTR, PTR), ()) {
- GLsizei count = params->data[1].of.i32;
- GLchar** names = ONYX_PTR(params->data[2].of.i32);
- GLint* lengths = ONYX_PTR(params->data[3].of.i32);
-
- glad_glGetUniformIndices(params->data[0].of.i32, count, (const char *const*) names, lengths);
- return NULL;
-}
-
-// glGetBufferPointerv :: (target: GLenum, pname: GLenum, params: ^rawptr) -> void ---
-// glGetVertexAttribPointerv :: (index: GLuint, pname: GLenum, pointer: ^rawptr) -> void ---
-// glTransformFeedbackVaryings :: (program: GLuint, count: GLsizei, varyings: ^^GLchar, bufferMode: GLenum) -> void ---
-
-// Hmm...
-// glClientWaitSync :: (sync: GLsync, flags: GLbitfield, timeout: GLuint64) -> GLenum ---
-// glWaitSync :: (sync: GLsync, flags: GLbitfield, timeout: GLuint64) -> void ---
-// glGetSynciv :: (sync: GLsync, pname: GLenum, bufSize: GLsizei, length: ^GLsizei, values: ^GLint) -> void ---
-// ONYX_GL_INT_RET_LONG(glGetString)
-// ONYX_GL_INT_2_RET_LONG(glGetStringi)
-
-
-ONYX_LIBRARY {
- ONYX_FUNC(glInit)
- ONYX_FUNC(glActiveTexture)
- ONYX_FUNC(glAttachShader)
- ONYX_FUNC(glBindAttribLocation)
- ONYX_FUNC(glBindBuffer)
- ONYX_FUNC(glBindFramebuffer)
- ONYX_FUNC(glBindRenderbuffer)
- ONYX_FUNC(glBindTexture)
- ONYX_FUNC(glBlendColor)
- ONYX_FUNC(glBlendEquation)
- ONYX_FUNC(glBlendEquationSeparate)
- ONYX_FUNC(glBlendFunc)
- ONYX_FUNC(glBlendFuncSeparate)
- ONYX_FUNC(glBufferData)
- ONYX_FUNC(glBufferSubData)
- ONYX_FUNC(glCheckFramebufferStatus)
- ONYX_FUNC(glClear)
- ONYX_FUNC(glClearColor)
- ONYX_FUNC(glClearDepthf)
- ONYX_FUNC(glClearStencil)
- ONYX_FUNC(glColorMask)
- ONYX_FUNC(glCompileShader)
- ONYX_FUNC(glCompressedTexImage2D)
- ONYX_FUNC(glCompressedTexSubImage2D)
- ONYX_FUNC(glCopyTexImage2D)
- ONYX_FUNC(glCopyTexSubImage2D)
- ONYX_FUNC(glCreateProgram)
- ONYX_FUNC(glCreateShader)
- ONYX_FUNC(glCullFace)
- ONYX_FUNC(glDeleteBuffers)
- ONYX_FUNC(glDeleteFramebuffers)
- ONYX_FUNC(glDeleteProgram)
- ONYX_FUNC(glDeleteRenderbuffers)
- ONYX_FUNC(glDeleteShader)
- ONYX_FUNC(glDeleteTextures)
- ONYX_FUNC(glDepthFunc)
- ONYX_FUNC(glDepthMask)
- ONYX_FUNC(glDepthRangef)
- ONYX_FUNC(glDetachShader)
- ONYX_FUNC(glDisable)
- ONYX_FUNC(glDisableVertexAttribArray)
- ONYX_FUNC(glDrawArrays)
- ONYX_FUNC(glDrawElements)
- ONYX_FUNC(glEnable)
- ONYX_FUNC(glEnableVertexAttribArray)
- ONYX_FUNC(glFinish)
- ONYX_FUNC(glFlush)
- ONYX_FUNC(glFramebufferRenderbuffer)
- ONYX_FUNC(glFramebufferTexture2D)
- ONYX_FUNC(glFrontFace)
- ONYX_FUNC(glGenBuffers)
- ONYX_FUNC(glGenerateMipmap)
- ONYX_FUNC(glGenFramebuffers)
- ONYX_FUNC(glGenRenderbuffers)
- ONYX_FUNC(glGenTextures)
- ONYX_FUNC(glGetActiveAttrib)
- ONYX_FUNC(glGetActiveUniform)
- ONYX_FUNC(glGetAttachedShaders)
- ONYX_FUNC(glGetAttribLocation)
- ONYX_FUNC(glGetBooleanv)
- ONYX_FUNC(glGetBufferParameteriv)
- ONYX_FUNC(glGetError)
- ONYX_FUNC(glGetFloatv)
- ONYX_FUNC(glGetFramebufferAttachmentParameteriv)
- ONYX_FUNC(glGetIntegerv)
- ONYX_FUNC(glGetProgramiv)
- ONYX_FUNC(glGetProgramInfoLog)
- ONYX_FUNC(glGetRenderbufferParameteriv)
- ONYX_FUNC(glGetShaderiv)
- ONYX_FUNC(glGetShaderInfoLog)
- ONYX_FUNC(glGetShaderPrecisionFormat)
- ONYX_FUNC(glGetShaderSource)
- // ONYX_FUNC(glGetString)
- ONYX_FUNC(glGetTexParameterfv)
- ONYX_FUNC(glGetTexParameteriv)
- ONYX_FUNC(glGetUniformfv)
- ONYX_FUNC(glGetUniformiv)
- ONYX_FUNC(glGetUniformLocation)
- ONYX_FUNC(glGetVertexAttribfv)
- ONYX_FUNC(glGetVertexAttribiv)
- // ONYX_FUNC(glGetVertexAttribPointerv)
- ONYX_FUNC(glHint)
- ONYX_FUNC(glIsBuffer)
- ONYX_FUNC(glIsEnabled)
- ONYX_FUNC(glIsFramebuffer)
- ONYX_FUNC(glIsProgram)
- ONYX_FUNC(glIsRenderbuffer)
- ONYX_FUNC(glIsShader)
- ONYX_FUNC(glIsTexture)
- ONYX_FUNC(glLineWidth)
- ONYX_FUNC(glLinkProgram)
- ONYX_FUNC(glPixelStorei)
- ONYX_FUNC(glPolygonOffset)
- ONYX_FUNC(glReadPixels)
- ONYX_FUNC(glReleaseShaderCompiler)
- ONYX_FUNC(glRenderbufferStorage)
- ONYX_FUNC(glSampleCoverage)
- ONYX_FUNC(glScissor)
- ONYX_FUNC(glShaderBinary)
- ONYX_FUNC(glShaderSource)
- ONYX_FUNC(glStencilFunc)
- ONYX_FUNC(glStencilFuncSeparate)
- ONYX_FUNC(glStencilMask)
- ONYX_FUNC(glStencilMaskSeparate)
- ONYX_FUNC(glStencilOp)
- ONYX_FUNC(glStencilOpSeparate)
- ONYX_FUNC(glTexImage2D)
- ONYX_FUNC(glTexParameterf)
- ONYX_FUNC(glTexParameterfv)
- ONYX_FUNC(glTexParameteri)
- ONYX_FUNC(glTexParameteriv)
- ONYX_FUNC(glTexSubImage2D)
- ONYX_FUNC(glUniform1f)
- ONYX_FUNC(glUniform1fv)
- ONYX_FUNC(glUniform1i)
- ONYX_FUNC(glUniform1iv)
- ONYX_FUNC(glUniform2f)
- ONYX_FUNC(glUniform2fv)
- ONYX_FUNC(glUniform2i)
- ONYX_FUNC(glUniform2iv)
- ONYX_FUNC(glUniform3f)
- ONYX_FUNC(glUniform3fv)
- ONYX_FUNC(glUniform3i)
- ONYX_FUNC(glUniform3iv)
- ONYX_FUNC(glUniform4f)
- ONYX_FUNC(glUniform4fv)
- ONYX_FUNC(glUniform4i)
- ONYX_FUNC(glUniform4iv)
- ONYX_FUNC(glUniformMatrix2fv)
- ONYX_FUNC(glUniformMatrix3fv)
- ONYX_FUNC(glUniformMatrix4fv)
- ONYX_FUNC(glUseProgram)
- ONYX_FUNC(glValidateProgram)
- ONYX_FUNC(glVertexAttrib1f)
- ONYX_FUNC(glVertexAttrib1fv)
- ONYX_FUNC(glVertexAttrib2f)
- ONYX_FUNC(glVertexAttrib2fv)
- ONYX_FUNC(glVertexAttrib3f)
- ONYX_FUNC(glVertexAttrib3fv)
- ONYX_FUNC(glVertexAttrib4f)
- ONYX_FUNC(glVertexAttrib4fv)
- ONYX_FUNC(glVertexAttribPointer)
- ONYX_FUNC(glViewport)
-
-
- // Open3: GLES
- ONYX_FUNC(glReadBuffer)
- ONYX_FUNC(glDrawRangeElements)
- ONYX_FUNC(glTexImage3D)
- ONYX_FUNC(glTexSubImage3D)
- ONYX_FUNC(glCopyTexSubImage3D)
- ONYX_FUNC(glCompressedTexImage3D)
- ONYX_FUNC(glCompressedTexSubImage3D)
- ONYX_FUNC(glGenQueries)
- ONYX_FUNC(glDeleteQueries)
- ONYX_FUNC(glIsQuery)
- ONYX_FUNC(glBeginQuery)
- ONYX_FUNC(glEndQuery)
- ONYX_FUNC(glGetQueryiv)
- ONYX_FUNC(glGetQueryObjectuiv)
- ONYX_FUNC(glUnmapBuffer)
- // ONYX_FUNC(glGetBufferPointerv)
- ONYX_FUNC(glDrawBuffers)
- ONYX_FUNC(glUniformMatrix2x3fv)
- ONYX_FUNC(glUniformMatrix3x2fv)
- ONYX_FUNC(glUniformMatrix2x4fv)
- ONYX_FUNC(glUniformMatrix4x2fv)
- ONYX_FUNC(glUniformMatrix3x4fv)
- ONYX_FUNC(glUniformMatrix4x3fv)
- ONYX_FUNC(glBlitFramebuffer)
- ONYX_FUNC(glRenderbufferStorageMultisample)
- ONYX_FUNC(glFramebufferTextureLayer)
- ONYX_FUNC(glMapBufferRange)
- ONYX_FUNC(glFlushMappedBufferRange)
- ONYX_FUNC(glBindVertexArray)
- ONYX_FUNC(glDeleteVertexArrays)
- ONYX_FUNC(glGenVertexArrays)
- ONYX_FUNC(glIsVertexArray)
- ONYX_FUNC(glGetIntegeri_v)
- ONYX_FUNC(glBeginTransformFeedback)
- ONYX_FUNC(glEndTransformFeedback)
- ONYX_FUNC(glBindBufferRange)
- ONYX_FUNC(glBindBufferBase)
- // ONYX_FUNC(glTransformFeedbackVaryings)
- ONYX_FUNC(glGetTransformFeedbackVarying)
- ONYX_FUNC(glVertexAttribIPointer)
- ONYX_FUNC(glGetVertexAttribIiv)
- ONYX_FUNC(glGetVertexAttribIuiv)
- ONYX_FUNC(glVertexAttribI4i)
- ONYX_FUNC(glVertexAttribI4ui)
- ONYX_FUNC(glVertexAttribI4iv)
- ONYX_FUNC(glVertexAttribI4uiv)
- ONYX_FUNC(glGetUniformuiv)
- ONYX_FUNC(glGetFragDataLocation)
- ONYX_FUNC(glUniform1ui)
- ONYX_FUNC(glUniform2ui)
- ONYX_FUNC(glUniform3ui)
- ONYX_FUNC(glUniform4ui)
- ONYX_FUNC(glUniform1uiv)
- ONYX_FUNC(glUniform2uiv)
- ONYX_FUNC(glUniform3uiv)
- ONYX_FUNC(glUniform4uiv)
- ONYX_FUNC(glClearBufferiv)
- ONYX_FUNC(glClearBufferuiv)
- ONYX_FUNC(glClearBufferfv)
- // ONYX_FUNC(glClearBufferfi)
- // ONYX_FUNC(glGetStringi)
- ONYX_FUNC(glCopyBufferSubData)
- ONYX_FUNC(glGetUniformIndices)
- // ONYX_FUNC(glGetActiveUniformsiv)
- ONYX_FUNC(glGetUniformBlockIndex)
- ONYX_FUNC(glGetActiveUniformBlockiv)
- ONYX_FUNC(glGetActiveUniformBlockName)
- ONYX_FUNC(glUniformBlockBinding)
- ONYX_FUNC(glDrawArraysInstanced)
- ONYX_FUNC(glDrawElementsInstanced)
- //ONYX_FUNC(glFenceSync)
- //ONYX_FUNC(glIsSync)
- //ONYX_FUNC(glDeleteSync)
- //ONYX_FUNC(glClientWaitSync)
- //ONYX_FUNC(glWaitSync)
- ONYX_FUNC(glGetInteger64v)
- // ONYX_FUNC(glGetSynciv)
- ONYX_FUNC(glGetInteger64i_v)
- ONYX_FUNC(glGetBufferParameteri64v)
- ONYX_FUNC(glGenSamplers)
- ONYX_FUNC(glDeleteSamplers)
- ONYX_FUNC(glIsSampler)
- ONYX_FUNC(glBindSampler)
- ONYX_FUNC(glSamplerParameteri)
- ONYX_FUNC(glSamplerParameteriv)
- ONYX_FUNC(glSamplerParameterf)
- ONYX_FUNC(glSamplerParameterfv)
- ONYX_FUNC(glGetSamplerParameteriv)
- ONYX_FUNC(glGetSamplerParameterfv)
- ONYX_FUNC(glVertexAttribDivisor)
- ONYX_FUNC(glBindTransformFeedback)
- ONYX_FUNC(glDeleteTransformFeedbacks)
- ONYX_FUNC(glGenTransformFeedbacks)
- ONYX_FUNC(glIsTransformFeedback)
- ONYX_FUNC(glPauseTransformFeedback)
- ONYX_FUNC(glResumeTransformFeedback)
- ONYX_FUNC(glGetProgramBinary)
- ONYX_FUNC(glProgramBinary)
- ONYX_FUNC(glProgramParameteri)
- ONYX_FUNC(glInvalidateFramebuffer)
- // ONYX_FUNC(glInvalidateSubFramebuffer)
- ONYX_FUNC(glTexStorage2D)
- ONYX_FUNC(glTexStorage3D)
- ONYX_FUNC(glGetInternalformativ)
-
- NULL
-};
--- /dev/null
+//
+// THIS FILE WAS AUTOMATICALLY GENERATED.
+//
+
+#define GLAD_GLES2_IMPLEMENTATION
+#include "glad.h"
+
+
+#define ONYX_LIBRARY_NAME onyx_opengles
+#include "onyx_library.h"
+
+#define P(i, k) (params->data[i].of.k)
+
+
+ONYX_DEF(glInit, (LONG), ()) {
+ GLADloadfunc load_sym = (GLADloadfunc) params->data[0].of.i64;
+ gladLoadGLES2(load_sym);
+ return NULL;
+}
+
+ONYX_DEF(glActiveTexture, (WASM_I32), ()) {
+ glad_glActiveTexture(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glAttachShader, (WASM_I32, WASM_I32), ()) {
+ glad_glAttachShader(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glBindAttribLocation, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glBindAttribLocation(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glBindBuffer, (WASM_I32, WASM_I32), ()) {
+ glad_glBindBuffer(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glBindFramebuffer, (WASM_I32, WASM_I32), ()) {
+ glad_glBindFramebuffer(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glBindRenderbuffer, (WASM_I32, WASM_I32), ()) {
+ glad_glBindRenderbuffer(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glBindTexture, (WASM_I32, WASM_I32), ()) {
+ glad_glBindTexture(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glBlendColor, (WASM_F32, WASM_F32, WASM_F32, WASM_F32), ()) {
+ glad_glBlendColor(P(0, f32), P(1, f32), P(2, f32), P(3, f32));
+ return NULL;
+}
+
+ONYX_DEF(glBlendEquation, (WASM_I32), ()) {
+ glad_glBlendEquation(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glBlendEquationSeparate, (WASM_I32, WASM_I32), ()) {
+ glad_glBlendEquationSeparate(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glBlendFunc, (WASM_I32, WASM_I32), ()) {
+ glad_glBlendFunc(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glBlendFuncSeparate, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glBlendFuncSeparate(P(0, i32), P(1, i32), P(2, i32), P(3, i32));
+ return NULL;
+}
+
+ONYX_DEF(glBufferData, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glBufferData(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)), P(3, i32));
+ return NULL;
+}
+
+ONYX_DEF(glBufferSubData, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glBufferSubData(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glCheckFramebufferStatus, (WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glCheckFramebufferStatus(P(0, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glClear, (WASM_I32), ()) {
+ glad_glClear(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glClearColor, (WASM_F32, WASM_F32, WASM_F32, WASM_F32), ()) {
+ glad_glClearColor(P(0, f32), P(1, f32), P(2, f32), P(3, f32));
+ return NULL;
+}
+
+ONYX_DEF(glClearDepthf, (WASM_F32), ()) {
+ glad_glClearDepthf(P(0, f32));
+ return NULL;
+}
+
+ONYX_DEF(glClearStencil, (WASM_I32), ()) {
+ glad_glClearStencil(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glColorMask, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glColorMask(P(0, i32), P(1, i32), P(2, i32), P(3, i32));
+ return NULL;
+}
+
+ONYX_DEF(glCompileShader, (WASM_I32), ()) {
+ glad_glCompileShader(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glCompressedTexImage2D, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glCompressedTexImage2D(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32), P(5, i32), P(6, i32), ONYX_PTR(P(7, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glCompressedTexSubImage2D, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glCompressedTexSubImage2D(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32), P(5, i32), P(6, i32), P(7, i32), ONYX_PTR(P(8, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glCopyTexImage2D, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glCopyTexImage2D(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32), P(5, i32), P(6, i32), P(7, i32));
+ return NULL;
+}
+
+ONYX_DEF(glCopyTexSubImage2D, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glCopyTexSubImage2D(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32), P(5, i32), P(6, i32), P(7, i32));
+ return NULL;
+}
+
+ONYX_DEF(glCreateProgram, (), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glCreateProgram());
+ return NULL;
+}
+
+ONYX_DEF(glCreateShader, (WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glCreateShader(P(0, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glCullFace, (WASM_I32), ()) {
+ glad_glCullFace(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glDeleteBuffers, (WASM_I32, WASM_I32), ()) {
+ glad_glDeleteBuffers(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glDeleteFramebuffers, (WASM_I32, WASM_I32), ()) {
+ glad_glDeleteFramebuffers(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glDeleteProgram, (WASM_I32), ()) {
+ glad_glDeleteProgram(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glDeleteRenderbuffers, (WASM_I32, WASM_I32), ()) {
+ glad_glDeleteRenderbuffers(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glDeleteShader, (WASM_I32), ()) {
+ glad_glDeleteShader(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glDeleteTextures, (WASM_I32, WASM_I32), ()) {
+ glad_glDeleteTextures(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glDepthFunc, (WASM_I32), ()) {
+ glad_glDepthFunc(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glDepthMask, (WASM_I32), ()) {
+ glad_glDepthMask(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glDepthRangef, (WASM_F32, WASM_F32), ()) {
+ glad_glDepthRangef(P(0, f32), P(1, f32));
+ return NULL;
+}
+
+ONYX_DEF(glDetachShader, (WASM_I32, WASM_I32), ()) {
+ glad_glDetachShader(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glDisable, (WASM_I32), ()) {
+ glad_glDisable(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glDisableVertexAttribArray, (WASM_I32), ()) {
+ glad_glDisableVertexAttribArray(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glDrawArrays, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glDrawArrays(P(0, i32), P(1, i32), P(2, i32));
+ return NULL;
+}
+
+ONYX_DEF(glDrawElements, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glDrawElements(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glEnable, (WASM_I32), ()) {
+ glad_glEnable(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glEnableVertexAttribArray, (WASM_I32), ()) {
+ glad_glEnableVertexAttribArray(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glFinish, (), ()) {
+ glad_glFinish();
+ return NULL;
+}
+
+ONYX_DEF(glFlush, (), ()) {
+ glad_glFlush();
+ return NULL;
+}
+
+ONYX_DEF(glFramebufferRenderbuffer, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glFramebufferRenderbuffer(P(0, i32), P(1, i32), P(2, i32), P(3, i32));
+ return NULL;
+}
+
+ONYX_DEF(glFramebufferTexture2D, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glFramebufferTexture2D(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32));
+ return NULL;
+}
+
+ONYX_DEF(glFrontFace, (WASM_I32), ()) {
+ glad_glFrontFace(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glGenBuffers, (WASM_I32, WASM_I32), ()) {
+ glad_glGenBuffers(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGenerateMipmap, (WASM_I32), ()) {
+ glad_glGenerateMipmap(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glGenFramebuffers, (WASM_I32, WASM_I32), ()) {
+ glad_glGenFramebuffers(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGenRenderbuffers, (WASM_I32, WASM_I32), ()) {
+ glad_glGenRenderbuffers(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGenTextures, (WASM_I32, WASM_I32), ()) {
+ glad_glGenTextures(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetActiveAttrib, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetActiveAttrib(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)), ONYX_PTR(P(4, i32)), ONYX_PTR(P(5, i32)), ONYX_PTR(P(6, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetActiveUniform, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetActiveUniform(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)), ONYX_PTR(P(4, i32)), ONYX_PTR(P(5, i32)), ONYX_PTR(P(6, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetAttachedShaders, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetAttachedShaders(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetAttribLocation, (WASM_I32, WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glGetAttribLocation(P(0, i32), ONYX_PTR(P(1, i32))));
+ return NULL;
+}
+
+ONYX_DEF(glGetBooleanv, (WASM_I32, WASM_I32), ()) {
+ glad_glGetBooleanv(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetBufferParameteriv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetBufferParameteriv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetError, (), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glGetError());
+ return NULL;
+}
+
+ONYX_DEF(glGetFloatv, (WASM_I32, WASM_I32), ()) {
+ glad_glGetFloatv(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetFramebufferAttachmentParameteriv, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetFramebufferAttachmentParameteriv(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetIntegerv, (WASM_I32, WASM_I32), ()) {
+ glad_glGetIntegerv(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetProgramiv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetProgramiv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetProgramInfoLog, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetProgramInfoLog(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetRenderbufferParameteriv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetRenderbufferParameteriv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetShaderiv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetShaderiv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetShaderInfoLog, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetShaderInfoLog(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetShaderPrecisionFormat, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetShaderPrecisionFormat(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetShaderSource, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetShaderSource(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetString, (WASM_I32), (WASM_I64)) {
+ results->data[0] = WASM_I64_VAL(glad_glGetString(P(0, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetTexParameterfv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetTexParameterfv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetTexParameteriv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetTexParameteriv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetUniformfv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetUniformfv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetUniformiv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetUniformiv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetUniformLocation, (WASM_I32, WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glGetUniformLocation(P(0, i32), ONYX_PTR(P(1, i32))));
+ return NULL;
+}
+
+ONYX_DEF(glGetVertexAttribfv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetVertexAttribfv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetVertexAttribiv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetVertexAttribiv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetVertexAttribPointerv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetVertexAttribPointerv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glHint, (WASM_I32, WASM_I32), ()) {
+ glad_glHint(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glIsBuffer, (WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glIsBuffer(P(0, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glIsEnabled, (WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glIsEnabled(P(0, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glIsFramebuffer, (WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glIsFramebuffer(P(0, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glIsProgram, (WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glIsProgram(P(0, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glIsRenderbuffer, (WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glIsRenderbuffer(P(0, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glIsShader, (WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glIsShader(P(0, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glIsTexture, (WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glIsTexture(P(0, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glLineWidth, (WASM_F32), ()) {
+ glad_glLineWidth(P(0, f32));
+ return NULL;
+}
+
+ONYX_DEF(glLinkProgram, (WASM_I32), ()) {
+ glad_glLinkProgram(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glPixelStorei, (WASM_I32, WASM_I32), ()) {
+ glad_glPixelStorei(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glPolygonOffset, (WASM_F32, WASM_F32), ()) {
+ glad_glPolygonOffset(P(0, f32), P(1, f32));
+ return NULL;
+}
+
+ONYX_DEF(glReadPixels, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glReadPixels(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32), P(5, i32), ONYX_PTR(P(6, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glReleaseShaderCompiler, (), ()) {
+ glad_glReleaseShaderCompiler();
+ return NULL;
+}
+
+ONYX_DEF(glRenderbufferStorage, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glRenderbufferStorage(P(0, i32), P(1, i32), P(2, i32), P(3, i32));
+ return NULL;
+}
+
+ONYX_DEF(glSampleCoverage, (WASM_F32, WASM_I32), ()) {
+ glad_glSampleCoverage(P(0, f32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glScissor, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glScissor(P(0, i32), P(1, i32), P(2, i32), P(3, i32));
+ return NULL;
+}
+
+ONYX_DEF(glShaderBinary, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glShaderBinary(P(0, i32), ONYX_PTR(P(1, i32)), P(2, i32), ONYX_PTR(P(3, i32)), P(4, i32));
+ return NULL;
+}
+
+ONYX_DEF(glShaderSource, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glShaderSource(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glStencilFunc, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glStencilFunc(P(0, i32), P(1, i32), P(2, i32));
+ return NULL;
+}
+
+ONYX_DEF(glStencilFuncSeparate, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glStencilFuncSeparate(P(0, i32), P(1, i32), P(2, i32), P(3, i32));
+ return NULL;
+}
+
+ONYX_DEF(glStencilMask, (WASM_I32), ()) {
+ glad_glStencilMask(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glStencilMaskSeparate, (WASM_I32, WASM_I32), ()) {
+ glad_glStencilMaskSeparate(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glStencilOp, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glStencilOp(P(0, i32), P(1, i32), P(2, i32));
+ return NULL;
+}
+
+ONYX_DEF(glStencilOpSeparate, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glStencilOpSeparate(P(0, i32), P(1, i32), P(2, i32), P(3, i32));
+ return NULL;
+}
+
+ONYX_DEF(glTexImage2D, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glTexImage2D(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32), P(5, i32), P(6, i32), P(7, i32), ONYX_PTR(P(8, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glTexParameterf, (WASM_I32, WASM_I32, WASM_F32), ()) {
+ glad_glTexParameterf(P(0, i32), P(1, i32), P(2, f32));
+ return NULL;
+}
+
+ONYX_DEF(glTexParameterfv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glTexParameterfv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glTexParameteri, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glTexParameteri(P(0, i32), P(1, i32), P(2, i32));
+ return NULL;
+}
+
+ONYX_DEF(glTexParameteriv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glTexParameteriv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glTexSubImage2D, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glTexSubImage2D(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32), P(5, i32), P(6, i32), P(7, i32), ONYX_PTR(P(8, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniform1f, (WASM_I32, WASM_F32), ()) {
+ glad_glUniform1f(P(0, i32), P(1, f32));
+ return NULL;
+}
+
+ONYX_DEF(glUniform1fv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform1fv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniform1i, (WASM_I32, WASM_I32), ()) {
+ glad_glUniform1i(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glUniform1iv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform1iv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniform2f, (WASM_I32, WASM_F32, WASM_F32), ()) {
+ glad_glUniform2f(P(0, i32), P(1, f32), P(2, f32));
+ return NULL;
+}
+
+ONYX_DEF(glUniform2fv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform2fv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniform2i, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform2i(P(0, i32), P(1, i32), P(2, i32));
+ return NULL;
+}
+
+ONYX_DEF(glUniform2iv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform2iv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniform3f, (WASM_I32, WASM_F32, WASM_F32, WASM_F32), ()) {
+ glad_glUniform3f(P(0, i32), P(1, f32), P(2, f32), P(3, f32));
+ return NULL;
+}
+
+ONYX_DEF(glUniform3fv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform3fv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniform3i, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform3i(P(0, i32), P(1, i32), P(2, i32), P(3, i32));
+ return NULL;
+}
+
+ONYX_DEF(glUniform3iv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform3iv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniform4f, (WASM_I32, WASM_F32, WASM_F32, WASM_F32, WASM_F32), ()) {
+ glad_glUniform4f(P(0, i32), P(1, f32), P(2, f32), P(3, f32), P(4, f32));
+ return NULL;
+}
+
+ONYX_DEF(glUniform4fv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform4fv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniform4i, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform4i(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32));
+ return NULL;
+}
+
+ONYX_DEF(glUniform4iv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform4iv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniformMatrix2fv, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniformMatrix2fv(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniformMatrix3fv, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniformMatrix3fv(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniformMatrix4fv, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniformMatrix4fv(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUseProgram, (WASM_I32), ()) {
+ glad_glUseProgram(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glValidateProgram, (WASM_I32), ()) {
+ glad_glValidateProgram(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glVertexAttrib1f, (WASM_I32, WASM_F32), ()) {
+ glad_glVertexAttrib1f(P(0, i32), P(1, f32));
+ return NULL;
+}
+
+ONYX_DEF(glVertexAttrib1fv, (WASM_I32, WASM_I32), ()) {
+ glad_glVertexAttrib1fv(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glVertexAttrib2f, (WASM_I32, WASM_F32, WASM_F32), ()) {
+ glad_glVertexAttrib2f(P(0, i32), P(1, f32), P(2, f32));
+ return NULL;
+}
+
+ONYX_DEF(glVertexAttrib2fv, (WASM_I32, WASM_I32), ()) {
+ glad_glVertexAttrib2fv(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glVertexAttrib3f, (WASM_I32, WASM_F32, WASM_F32, WASM_F32), ()) {
+ glad_glVertexAttrib3f(P(0, i32), P(1, f32), P(2, f32), P(3, f32));
+ return NULL;
+}
+
+ONYX_DEF(glVertexAttrib3fv, (WASM_I32, WASM_I32), ()) {
+ glad_glVertexAttrib3fv(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glVertexAttrib4f, (WASM_I32, WASM_F32, WASM_F32, WASM_F32, WASM_F32), ()) {
+ glad_glVertexAttrib4f(P(0, i32), P(1, f32), P(2, f32), P(3, f32), P(4, f32));
+ return NULL;
+}
+
+ONYX_DEF(glVertexAttrib4fv, (WASM_I32, WASM_I32), ()) {
+ glad_glVertexAttrib4fv(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glVertexAttribPointer, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glVertexAttribPointer(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32), ONYX_PTR(P(5, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glViewport, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glViewport(P(0, i32), P(1, i32), P(2, i32), P(3, i32));
+ return NULL;
+}
+
+ONYX_DEF(glReadBuffer, (WASM_I32), ()) {
+ glad_glReadBuffer(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glDrawRangeElements, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glDrawRangeElements(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32), ONYX_PTR(P(5, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glTexImage3D, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glTexImage3D(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32), P(5, i32), P(6, i32), P(7, i32), P(8, i32), ONYX_PTR(P(9, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glTexSubImage3D, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glTexSubImage3D(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32), P(5, i32), P(6, i32), P(7, i32), P(8, i32), P(9, i32), ONYX_PTR(P(10, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glCopyTexSubImage3D, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glCopyTexSubImage3D(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32), P(5, i32), P(6, i32), P(7, i32), P(8, i32));
+ return NULL;
+}
+
+ONYX_DEF(glCompressedTexImage3D, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glCompressedTexImage3D(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32), P(5, i32), P(6, i32), P(7, i32), ONYX_PTR(P(8, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glCompressedTexSubImage3D, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glCompressedTexSubImage3D(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32), P(5, i32), P(6, i32), P(7, i32), P(8, i32), P(9, i32), ONYX_PTR(P(10, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGenQueries, (WASM_I32, WASM_I32), ()) {
+ glad_glGenQueries(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glDeleteQueries, (WASM_I32, WASM_I32), ()) {
+ glad_glDeleteQueries(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glIsQuery, (WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glIsQuery(P(0, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glBeginQuery, (WASM_I32, WASM_I32), ()) {
+ glad_glBeginQuery(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glEndQuery, (WASM_I32), ()) {
+ glad_glEndQuery(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glGetQueryiv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetQueryiv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetQueryObjectuiv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetQueryObjectuiv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUnmapBuffer, (WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glUnmapBuffer(P(0, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetBufferPointerv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetBufferPointerv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glDrawBuffers, (WASM_I32, WASM_I32), ()) {
+ glad_glDrawBuffers(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniformMatrix2x3fv, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniformMatrix2x3fv(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniformMatrix3x2fv, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniformMatrix3x2fv(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniformMatrix2x4fv, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniformMatrix2x4fv(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniformMatrix4x2fv, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniformMatrix4x2fv(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniformMatrix3x4fv, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniformMatrix3x4fv(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniformMatrix4x3fv, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniformMatrix4x3fv(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glBlitFramebuffer, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glBlitFramebuffer(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32), P(5, i32), P(6, i32), P(7, i32), P(8, i32), P(9, i32));
+ return NULL;
+}
+
+ONYX_DEF(glRenderbufferStorageMultisample, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glRenderbufferStorageMultisample(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32));
+ return NULL;
+}
+
+ONYX_DEF(glFramebufferTextureLayer, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glFramebufferTextureLayer(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32));
+ return NULL;
+}
+
+ONYX_DEF(glMapBufferRange, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glMapBufferRange(P(0, i32), P(1, i32), P(2, i32), P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glFlushMappedBufferRange, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glFlushMappedBufferRange(P(0, i32), P(1, i32), P(2, i32));
+ return NULL;
+}
+
+ONYX_DEF(glBindVertexArray, (WASM_I32), ()) {
+ glad_glBindVertexArray(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glDeleteVertexArrays, (WASM_I32, WASM_I32), ()) {
+ glad_glDeleteVertexArrays(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGenVertexArrays, (WASM_I32, WASM_I32), ()) {
+ glad_glGenVertexArrays(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glIsVertexArray, (WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glIsVertexArray(P(0, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetIntegeri_v, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetIntegeri_v(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glBeginTransformFeedback, (WASM_I32), ()) {
+ glad_glBeginTransformFeedback(P(0, i32));
+ return NULL;
+}
+
+ONYX_DEF(glEndTransformFeedback, (), ()) {
+ glad_glEndTransformFeedback();
+ return NULL;
+}
+
+ONYX_DEF(glBindBufferRange, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glBindBufferRange(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32));
+ return NULL;
+}
+
+ONYX_DEF(glBindBufferBase, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glBindBufferBase(P(0, i32), P(1, i32), P(2, i32));
+ return NULL;
+}
+
+ONYX_DEF(glTransformFeedbackVaryings, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glTransformFeedbackVaryings(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)), P(3, i32));
+ return NULL;
+}
+
+ONYX_DEF(glGetTransformFeedbackVarying, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetTransformFeedbackVarying(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)), ONYX_PTR(P(4, i32)), ONYX_PTR(P(5, i32)), ONYX_PTR(P(6, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glVertexAttribIPointer, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glVertexAttribIPointer(P(0, i32), P(1, i32), P(2, i32), P(3, i32), ONYX_PTR(P(4, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetVertexAttribIiv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetVertexAttribIiv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetVertexAttribIuiv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetVertexAttribIuiv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glVertexAttribI4i, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glVertexAttribI4i(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32));
+ return NULL;
+}
+
+ONYX_DEF(glVertexAttribI4ui, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glVertexAttribI4ui(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32));
+ return NULL;
+}
+
+ONYX_DEF(glVertexAttribI4iv, (WASM_I32, WASM_I32), ()) {
+ glad_glVertexAttribI4iv(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glVertexAttribI4uiv, (WASM_I32, WASM_I32), ()) {
+ glad_glVertexAttribI4uiv(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetUniformuiv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetUniformuiv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetFragDataLocation, (WASM_I32, WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glGetFragDataLocation(P(0, i32), ONYX_PTR(P(1, i32))));
+ return NULL;
+}
+
+ONYX_DEF(glUniform1ui, (WASM_I32, WASM_I32), ()) {
+ glad_glUniform1ui(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glUniform2ui, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform2ui(P(0, i32), P(1, i32), P(2, i32));
+ return NULL;
+}
+
+ONYX_DEF(glUniform3ui, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform3ui(P(0, i32), P(1, i32), P(2, i32), P(3, i32));
+ return NULL;
+}
+
+ONYX_DEF(glUniform4ui, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform4ui(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32));
+ return NULL;
+}
+
+ONYX_DEF(glUniform1uiv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform1uiv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniform2uiv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform2uiv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniform3uiv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform3uiv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniform4uiv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniform4uiv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glClearBufferiv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glClearBufferiv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glClearBufferuiv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glClearBufferuiv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glClearBufferfv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glClearBufferfv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glClearBufferfi, (WASM_I32, WASM_I32, WASM_F32, WASM_I32), ()) {
+ glad_glClearBufferfi(P(0, i32), P(1, i32), P(2, f32), P(3, i32));
+ return NULL;
+}
+
+ONYX_DEF(glGetStringi, (WASM_I32, WASM_I32), (WASM_I64)) {
+ results->data[0] = WASM_I64_VAL(glad_glGetStringi(P(0, i32), P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glCopyBufferSubData, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glCopyBufferSubData(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32));
+ return NULL;
+}
+
+ONYX_DEF(glGetUniformIndices, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetUniformIndices(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetActiveUniformsiv, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetActiveUniformsiv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)), P(3, i32), ONYX_PTR(P(4, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetUniformBlockIndex, (WASM_I32, WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glGetUniformBlockIndex(P(0, i32), ONYX_PTR(P(1, i32))));
+ return NULL;
+}
+
+ONYX_DEF(glGetActiveUniformBlockiv, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetActiveUniformBlockiv(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetActiveUniformBlockName, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetActiveUniformBlockName(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)), ONYX_PTR(P(4, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glUniformBlockBinding, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glUniformBlockBinding(P(0, i32), P(1, i32), P(2, i32));
+ return NULL;
+}
+
+ONYX_DEF(glDrawArraysInstanced, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glDrawArraysInstanced(P(0, i32), P(1, i32), P(2, i32), P(3, i32));
+ return NULL;
+}
+
+ONYX_DEF(glDrawElementsInstanced, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glDrawElementsInstanced(P(0, i32), P(1, i32), P(2, i32), ONYX_PTR(P(3, i32)), P(4, i32));
+ return NULL;
+}
+
+ONYX_DEF(glGetInteger64v, (WASM_I32, WASM_I32), ()) {
+ glad_glGetInteger64v(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetInteger64i_v, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetInteger64i_v(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetBufferParameteri64v, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetBufferParameteri64v(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGenSamplers, (WASM_I32, WASM_I32), ()) {
+ glad_glGenSamplers(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glDeleteSamplers, (WASM_I32, WASM_I32), ()) {
+ glad_glDeleteSamplers(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glIsSampler, (WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glIsSampler(P(0, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glBindSampler, (WASM_I32, WASM_I32), ()) {
+ glad_glBindSampler(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glSamplerParameteri, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glSamplerParameteri(P(0, i32), P(1, i32), P(2, i32));
+ return NULL;
+}
+
+ONYX_DEF(glSamplerParameteriv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glSamplerParameteriv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glSamplerParameterf, (WASM_I32, WASM_I32, WASM_F32), ()) {
+ glad_glSamplerParameterf(P(0, i32), P(1, i32), P(2, f32));
+ return NULL;
+}
+
+ONYX_DEF(glSamplerParameterfv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glSamplerParameterfv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetSamplerParameteriv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetSamplerParameteriv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGetSamplerParameterfv, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetSamplerParameterfv(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glVertexAttribDivisor, (WASM_I32, WASM_I32), ()) {
+ glad_glVertexAttribDivisor(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glBindTransformFeedback, (WASM_I32, WASM_I32), ()) {
+ glad_glBindTransformFeedback(P(0, i32), P(1, i32));
+ return NULL;
+}
+
+ONYX_DEF(glDeleteTransformFeedbacks, (WASM_I32, WASM_I32), ()) {
+ glad_glDeleteTransformFeedbacks(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glGenTransformFeedbacks, (WASM_I32, WASM_I32), ()) {
+ glad_glGenTransformFeedbacks(P(0, i32), ONYX_PTR(P(1, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glIsTransformFeedback, (WASM_I32), (WASM_I32)) {
+ results->data[0] = WASM_I32_VAL(glad_glIsTransformFeedback(P(0, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glPauseTransformFeedback, (), ()) {
+ glad_glPauseTransformFeedback();
+ return NULL;
+}
+
+ONYX_DEF(glResumeTransformFeedback, (), ()) {
+ glad_glResumeTransformFeedback();
+ return NULL;
+}
+
+ONYX_DEF(glGetProgramBinary, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetProgramBinary(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)), ONYX_PTR(P(3, i32)), ONYX_PTR(P(4, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glProgramBinary, (WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glProgramBinary(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)), P(3, i32));
+ return NULL;
+}
+
+ONYX_DEF(glProgramParameteri, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glProgramParameteri(P(0, i32), P(1, i32), P(2, i32));
+ return NULL;
+}
+
+ONYX_DEF(glInvalidateFramebuffer, (WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glInvalidateFramebuffer(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)));
+ return NULL;
+}
+
+ONYX_DEF(glInvalidateSubFramebuffer, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glInvalidateSubFramebuffer(P(0, i32), P(1, i32), ONYX_PTR(P(2, i32)), P(3, i32), P(4, i32), P(5, i32), P(6, i32));
+ return NULL;
+}
+
+ONYX_DEF(glTexStorage2D, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glTexStorage2D(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32));
+ return NULL;
+}
+
+ONYX_DEF(glTexStorage3D, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glTexStorage3D(P(0, i32), P(1, i32), P(2, i32), P(3, i32), P(4, i32), P(5, i32));
+ return NULL;
+}
+
+ONYX_DEF(glGetInternalformativ, (WASM_I32, WASM_I32, WASM_I32, WASM_I32, WASM_I32), ()) {
+ glad_glGetInternalformativ(P(0, i32), P(1, i32), P(2, i32), P(3, i32), ONYX_PTR(P(4, i32)));
+ return NULL;
+}
+
+
+
+ONYX_LIBRARY {
+ ONYX_FUNC(glInit)
+ ONYX_FUNC(glActiveTexture)
+ ONYX_FUNC(glAttachShader)
+ ONYX_FUNC(glBindAttribLocation)
+ ONYX_FUNC(glBindBuffer)
+ ONYX_FUNC(glBindFramebuffer)
+ ONYX_FUNC(glBindRenderbuffer)
+ ONYX_FUNC(glBindTexture)
+ ONYX_FUNC(glBlendColor)
+ ONYX_FUNC(glBlendEquation)
+ ONYX_FUNC(glBlendEquationSeparate)
+ ONYX_FUNC(glBlendFunc)
+ ONYX_FUNC(glBlendFuncSeparate)
+ ONYX_FUNC(glBufferData)
+ ONYX_FUNC(glBufferSubData)
+ ONYX_FUNC(glCheckFramebufferStatus)
+ ONYX_FUNC(glClear)
+ ONYX_FUNC(glClearColor)
+ ONYX_FUNC(glClearDepthf)
+ ONYX_FUNC(glClearStencil)
+ ONYX_FUNC(glColorMask)
+ ONYX_FUNC(glCompileShader)
+ ONYX_FUNC(glCompressedTexImage2D)
+ ONYX_FUNC(glCompressedTexSubImage2D)
+ ONYX_FUNC(glCopyTexImage2D)
+ ONYX_FUNC(glCopyTexSubImage2D)
+ ONYX_FUNC(glCreateProgram)
+ ONYX_FUNC(glCreateShader)
+ ONYX_FUNC(glCullFace)
+ ONYX_FUNC(glDeleteBuffers)
+ ONYX_FUNC(glDeleteFramebuffers)
+ ONYX_FUNC(glDeleteProgram)
+ ONYX_FUNC(glDeleteRenderbuffers)
+ ONYX_FUNC(glDeleteShader)
+ ONYX_FUNC(glDeleteTextures)
+ ONYX_FUNC(glDepthFunc)
+ ONYX_FUNC(glDepthMask)
+ ONYX_FUNC(glDepthRangef)
+ ONYX_FUNC(glDetachShader)
+ ONYX_FUNC(glDisable)
+ ONYX_FUNC(glDisableVertexAttribArray)
+ ONYX_FUNC(glDrawArrays)
+ ONYX_FUNC(glDrawElements)
+ ONYX_FUNC(glEnable)
+ ONYX_FUNC(glEnableVertexAttribArray)
+ ONYX_FUNC(glFinish)
+ ONYX_FUNC(glFlush)
+ ONYX_FUNC(glFramebufferRenderbuffer)
+ ONYX_FUNC(glFramebufferTexture2D)
+ ONYX_FUNC(glFrontFace)
+ ONYX_FUNC(glGenBuffers)
+ ONYX_FUNC(glGenerateMipmap)
+ ONYX_FUNC(glGenFramebuffers)
+ ONYX_FUNC(glGenRenderbuffers)
+ ONYX_FUNC(glGenTextures)
+ ONYX_FUNC(glGetActiveAttrib)
+ ONYX_FUNC(glGetActiveUniform)
+ ONYX_FUNC(glGetAttachedShaders)
+ ONYX_FUNC(glGetAttribLocation)
+ ONYX_FUNC(glGetBooleanv)
+ ONYX_FUNC(glGetBufferParameteriv)
+ ONYX_FUNC(glGetError)
+ ONYX_FUNC(glGetFloatv)
+ ONYX_FUNC(glGetFramebufferAttachmentParameteriv)
+ ONYX_FUNC(glGetIntegerv)
+ ONYX_FUNC(glGetProgramiv)
+ ONYX_FUNC(glGetProgramInfoLog)
+ ONYX_FUNC(glGetRenderbufferParameteriv)
+ ONYX_FUNC(glGetShaderiv)
+ ONYX_FUNC(glGetShaderInfoLog)
+ ONYX_FUNC(glGetShaderPrecisionFormat)
+ ONYX_FUNC(glGetShaderSource)
+ ONYX_FUNC(glGetString)
+ ONYX_FUNC(glGetTexParameterfv)
+ ONYX_FUNC(glGetTexParameteriv)
+ ONYX_FUNC(glGetUniformfv)
+ ONYX_FUNC(glGetUniformiv)
+ ONYX_FUNC(glGetUniformLocation)
+ ONYX_FUNC(glGetVertexAttribfv)
+ ONYX_FUNC(glGetVertexAttribiv)
+ ONYX_FUNC(glGetVertexAttribPointerv)
+ ONYX_FUNC(glHint)
+ ONYX_FUNC(glIsBuffer)
+ ONYX_FUNC(glIsEnabled)
+ ONYX_FUNC(glIsFramebuffer)
+ ONYX_FUNC(glIsProgram)
+ ONYX_FUNC(glIsRenderbuffer)
+ ONYX_FUNC(glIsShader)
+ ONYX_FUNC(glIsTexture)
+ ONYX_FUNC(glLineWidth)
+ ONYX_FUNC(glLinkProgram)
+ ONYX_FUNC(glPixelStorei)
+ ONYX_FUNC(glPolygonOffset)
+ ONYX_FUNC(glReadPixels)
+ ONYX_FUNC(glReleaseShaderCompiler)
+ ONYX_FUNC(glRenderbufferStorage)
+ ONYX_FUNC(glSampleCoverage)
+ ONYX_FUNC(glScissor)
+ ONYX_FUNC(glShaderBinary)
+ ONYX_FUNC(glShaderSource)
+ ONYX_FUNC(glStencilFunc)
+ ONYX_FUNC(glStencilFuncSeparate)
+ ONYX_FUNC(glStencilMask)
+ ONYX_FUNC(glStencilMaskSeparate)
+ ONYX_FUNC(glStencilOp)
+ ONYX_FUNC(glStencilOpSeparate)
+ ONYX_FUNC(glTexImage2D)
+ ONYX_FUNC(glTexParameterf)
+ ONYX_FUNC(glTexParameterfv)
+ ONYX_FUNC(glTexParameteri)
+ ONYX_FUNC(glTexParameteriv)
+ ONYX_FUNC(glTexSubImage2D)
+ ONYX_FUNC(glUniform1f)
+ ONYX_FUNC(glUniform1fv)
+ ONYX_FUNC(glUniform1i)
+ ONYX_FUNC(glUniform1iv)
+ ONYX_FUNC(glUniform2f)
+ ONYX_FUNC(glUniform2fv)
+ ONYX_FUNC(glUniform2i)
+ ONYX_FUNC(glUniform2iv)
+ ONYX_FUNC(glUniform3f)
+ ONYX_FUNC(glUniform3fv)
+ ONYX_FUNC(glUniform3i)
+ ONYX_FUNC(glUniform3iv)
+ ONYX_FUNC(glUniform4f)
+ ONYX_FUNC(glUniform4fv)
+ ONYX_FUNC(glUniform4i)
+ ONYX_FUNC(glUniform4iv)
+ ONYX_FUNC(glUniformMatrix2fv)
+ ONYX_FUNC(glUniformMatrix3fv)
+ ONYX_FUNC(glUniformMatrix4fv)
+ ONYX_FUNC(glUseProgram)
+ ONYX_FUNC(glValidateProgram)
+ ONYX_FUNC(glVertexAttrib1f)
+ ONYX_FUNC(glVertexAttrib1fv)
+ ONYX_FUNC(glVertexAttrib2f)
+ ONYX_FUNC(glVertexAttrib2fv)
+ ONYX_FUNC(glVertexAttrib3f)
+ ONYX_FUNC(glVertexAttrib3fv)
+ ONYX_FUNC(glVertexAttrib4f)
+ ONYX_FUNC(glVertexAttrib4fv)
+ ONYX_FUNC(glVertexAttribPointer)
+ ONYX_FUNC(glViewport)
+ ONYX_FUNC(glReadBuffer)
+ ONYX_FUNC(glDrawRangeElements)
+ ONYX_FUNC(glTexImage3D)
+ ONYX_FUNC(glTexSubImage3D)
+ ONYX_FUNC(glCopyTexSubImage3D)
+ ONYX_FUNC(glCompressedTexImage3D)
+ ONYX_FUNC(glCompressedTexSubImage3D)
+ ONYX_FUNC(glGenQueries)
+ ONYX_FUNC(glDeleteQueries)
+ ONYX_FUNC(glIsQuery)
+ ONYX_FUNC(glBeginQuery)
+ ONYX_FUNC(glEndQuery)
+ ONYX_FUNC(glGetQueryiv)
+ ONYX_FUNC(glGetQueryObjectuiv)
+ ONYX_FUNC(glUnmapBuffer)
+ ONYX_FUNC(glGetBufferPointerv)
+ ONYX_FUNC(glDrawBuffers)
+ ONYX_FUNC(glUniformMatrix2x3fv)
+ ONYX_FUNC(glUniformMatrix3x2fv)
+ ONYX_FUNC(glUniformMatrix2x4fv)
+ ONYX_FUNC(glUniformMatrix4x2fv)
+ ONYX_FUNC(glUniformMatrix3x4fv)
+ ONYX_FUNC(glUniformMatrix4x3fv)
+ ONYX_FUNC(glBlitFramebuffer)
+ ONYX_FUNC(glRenderbufferStorageMultisample)
+ ONYX_FUNC(glFramebufferTextureLayer)
+ ONYX_FUNC(glMapBufferRange)
+ ONYX_FUNC(glFlushMappedBufferRange)
+ ONYX_FUNC(glBindVertexArray)
+ ONYX_FUNC(glDeleteVertexArrays)
+ ONYX_FUNC(glGenVertexArrays)
+ ONYX_FUNC(glIsVertexArray)
+ ONYX_FUNC(glGetIntegeri_v)
+ ONYX_FUNC(glBeginTransformFeedback)
+ ONYX_FUNC(glEndTransformFeedback)
+ ONYX_FUNC(glBindBufferRange)
+ ONYX_FUNC(glBindBufferBase)
+ ONYX_FUNC(glTransformFeedbackVaryings)
+ ONYX_FUNC(glGetTransformFeedbackVarying)
+ ONYX_FUNC(glVertexAttribIPointer)
+ ONYX_FUNC(glGetVertexAttribIiv)
+ ONYX_FUNC(glGetVertexAttribIuiv)
+ ONYX_FUNC(glVertexAttribI4i)
+ ONYX_FUNC(glVertexAttribI4ui)
+ ONYX_FUNC(glVertexAttribI4iv)
+ ONYX_FUNC(glVertexAttribI4uiv)
+ ONYX_FUNC(glGetUniformuiv)
+ ONYX_FUNC(glGetFragDataLocation)
+ ONYX_FUNC(glUniform1ui)
+ ONYX_FUNC(glUniform2ui)
+ ONYX_FUNC(glUniform3ui)
+ ONYX_FUNC(glUniform4ui)
+ ONYX_FUNC(glUniform1uiv)
+ ONYX_FUNC(glUniform2uiv)
+ ONYX_FUNC(glUniform3uiv)
+ ONYX_FUNC(glUniform4uiv)
+ ONYX_FUNC(glClearBufferiv)
+ ONYX_FUNC(glClearBufferuiv)
+ ONYX_FUNC(glClearBufferfv)
+ ONYX_FUNC(glClearBufferfi)
+ ONYX_FUNC(glGetStringi)
+ ONYX_FUNC(glCopyBufferSubData)
+ ONYX_FUNC(glGetUniformIndices)
+ ONYX_FUNC(glGetActiveUniformsiv)
+ ONYX_FUNC(glGetUniformBlockIndex)
+ ONYX_FUNC(glGetActiveUniformBlockiv)
+ ONYX_FUNC(glGetActiveUniformBlockName)
+ ONYX_FUNC(glUniformBlockBinding)
+ ONYX_FUNC(glDrawArraysInstanced)
+ ONYX_FUNC(glDrawElementsInstanced)
+ ONYX_FUNC(glGetInteger64v)
+ ONYX_FUNC(glGetInteger64i_v)
+ ONYX_FUNC(glGetBufferParameteri64v)
+ ONYX_FUNC(glGenSamplers)
+ ONYX_FUNC(glDeleteSamplers)
+ ONYX_FUNC(glIsSampler)
+ ONYX_FUNC(glBindSampler)
+ ONYX_FUNC(glSamplerParameteri)
+ ONYX_FUNC(glSamplerParameteriv)
+ ONYX_FUNC(glSamplerParameterf)
+ ONYX_FUNC(glSamplerParameterfv)
+ ONYX_FUNC(glGetSamplerParameteriv)
+ ONYX_FUNC(glGetSamplerParameterfv)
+ ONYX_FUNC(glVertexAttribDivisor)
+ ONYX_FUNC(glBindTransformFeedback)
+ ONYX_FUNC(glDeleteTransformFeedbacks)
+ ONYX_FUNC(glGenTransformFeedbacks)
+ ONYX_FUNC(glIsTransformFeedback)
+ ONYX_FUNC(glPauseTransformFeedback)
+ ONYX_FUNC(glResumeTransformFeedback)
+ ONYX_FUNC(glGetProgramBinary)
+ ONYX_FUNC(glProgramBinary)
+ ONYX_FUNC(glProgramParameteri)
+ ONYX_FUNC(glInvalidateFramebuffer)
+ ONYX_FUNC(glInvalidateSubFramebuffer)
+ ONYX_FUNC(glTexStorage2D)
+ ONYX_FUNC(glTexStorage3D)
+ ONYX_FUNC(glGetInternalformativ)
+ NULL
+};
\ No newline at end of file